• UnderpantsWeevil@lemmy.world
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    19 hours ago

    Yeah, but that’s the exciting bit. I don’t mind the idea of catching the Snitch as a means of ending the game, even with a marginal point reward. In a close game, this creates an incentive for a behind-but-gaining team to deliberately delay catching the Snitch until they are within range of a win. But - as written - the game is just the “Harry Potter Is The Hero” microcosm. Nothing anyone else does seems to matter.

    Incidentally, this is replicated in the worst parts of the series. The early books give the supporting cast a huge role to play in solving the school mystery, thwarting the villains, and improving the school. Latter books - particularly as you get into the Horcruxes (tell me you’ve played D&D without telling me you’ve played D&D, Rowling) - make so much of the supporting cast irrelevant bordering on disposable. By the last book, Rowling is just knocking off side characters casually.

    • Perhapsjustsniffit@lemmy.ca
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      13 hours ago

      My 10 year old just got his hands on the monsters book for d&d from the library. He was reading it today and pointing out how much Harry Potter monsters and characters which his sister loves, are based on d&d.

    • aprentic@lemm.ee
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      17 hours ago

      The unexciting part is that the obvious best strategy would be to ignore the regular part of quidditch and just focus entirely on helping their seeker get the snitch and shutting down the opposing seeker.

      • Sludgeyy@lemmy.world
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        5 hours ago

        1 goal is 10 points

        1 snitch is 150 points

        You’re going to leave your goals unguarded? No, you’ll have a goalie.

        You’re going to let the other beaters just bash bludgers at your team? No, you’ll have your own beaters.

        Best you could do is pull your chasers to help catch the snitch.

        You’ll give up your entire offense and defense

        So can my 3 chasers score 15 times against your goalie trying to guard 3 rings by themselves before your 4 seakers can catch a snitch. My seeker could even catch the snitch or just play snitch D.

        I’d put my money on the 3 chasers

        Best strategy would be to have 4 chasers and rotate one out every once in a while to search for the snitch. But being able to score 10 points going 4v3 would be powerful

      • RedAggroBest@lemmy.world
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        15 hours ago

        Iirc you can’t interfere with the seekers, plus if you don’t defend and play, the other team just scores more than 150 points and wins when your team gets the snitch.