Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn’t scale well. Other forms of magic also didn’t scale well or were otherwise very situational.
True, they’d have been so much better. Though the enchanting hack in Oblivion led to some fun. I don’t remember exactly how we used to do it, but you could glitch and artificially inflate your enchant skill and make a bow and set of arrows (that you could dupe glitch later to get more) with like 50,000 combined frost damage, and when you got a hit it would launch the target clear into the sky lol.
In Morrowind you could basically make any combo of spells with as strong of a power based on the use type you wanted, as long as you could afford the gold cost (and the mana to actually use it). Oblivion made it super bare bones basic and not nearly as powerful.
Bethesda had a really nice game design in Morrowind. When walking out of Seyda Neen and you see Tarhiel fall out of the sky. When you loot the corpse you find the scrolls of 1000 Acrobatics.
Bethesda is telling the player “Break this game when creating spells”.
Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.
I tried to do a traveling mage run where I didn’t use fast travel. Had to quit two hours in because it was just. Bear. Walk twenty feet. Bear. Walk ten feet. Bear. Turn around to go back to a bed and regain health and mana. Bear. Bears are extremely hard to kill with basic destruction spells.
It makes a little bit of sense. Some dude just spent four hours killing rats in a sewer and suddenly he finds he can throw fire from his hands, he’s probably not going to be that good at it.
I feel like when you’re spewing fire from your hands the CC should be a level 1 benefit and not a late/mid? game unlock if the damage isn’t impressive either.
what do you mean by that?
Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn’t scale well. Other forms of magic also didn’t scale well or were otherwise very situational.
That’s what Morrowind is for.
“Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n’wahs from the heavens. We’ll call you Nerevar.”
It’s so stupid that Morrowind’s spell creation system didn’t carry on into Oblivion and Skyrim.
True, they’d have been so much better. Though the enchanting hack in Oblivion led to some fun. I don’t remember exactly how we used to do it, but you could glitch and artificially inflate your enchant skill and make a bow and set of arrows (that you could dupe glitch later to get more) with like 50,000 combined frost damage, and when you got a hit it would launch the target clear into the sky lol.
Truth be told I didn’t care for Skyrim.
What was different in the spellcrafting system from Oblivion to Morrowind?
In Morrowind you could basically make any combo of spells with as strong of a power based on the use type you wanted, as long as you could afford the gold cost (and the mana to actually use it). Oblivion made it super bare bones basic and not nearly as powerful.
Bethesda had a really nice game design in Morrowind. When walking out of Seyda Neen and you see Tarhiel fall out of the sky. When you loot the corpse you find the scrolls of 1000 Acrobatics.
Bethesda is telling the player “Break this game when creating spells”.
ice storm was pretty devastating, but yeah, a good chop with an axe normally trumped it
Dual-casting 2nd tier lightning could stun-lock Alduin!
Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.
I tried to do a traveling mage run where I didn’t use fast travel. Had to quit two hours in because it was just. Bear. Walk twenty feet. Bear. Walk ten feet. Bear. Turn around to go back to a bed and regain health and mana. Bear. Bears are extremely hard to kill with basic destruction spells.
It makes a little bit of sense. Some dude just spent four hours killing rats in a sewer and suddenly he finds he can throw fire from his hands, he’s probably not going to be that good at it.
I feel like when you’re spewing fire from your hands the CC should be a level 1 benefit and not a late/mid? game unlock if the damage isn’t impressive either.
yeah fair enough… I think they tried to make melee on par with ranged magic