• ArcaneSlime@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    5
    ·
    23 hours ago

    That’s what Morrowind is for.

    “Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n’wahs from the heavens. We’ll call you Nerevar.”

      • ArcaneSlime@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 hours ago

        True, they’d have been so much better. Though the enchanting hack in Oblivion led to some fun. I don’t remember exactly how we used to do it, but you could glitch and artificially inflate your enchant skill and make a bow and set of arrows (that you could dupe glitch later to get more) with like 50,000 combined frost damage, and when you got a hit it would launch the target clear into the sky lol.

        Truth be told I didn’t care for Skyrim.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
          link
          fedilink
          English
          arrow-up
          2
          ·
          edit-2
          8 hours ago

          In Morrowind you could basically make any combo of spells with as strong of a power based on the use type you wanted, as long as you could afford the gold cost (and the mana to actually use it). Oblivion made it super bare bones basic and not nearly as powerful.

    • ShaggySnacks
      link
      fedilink
      English
      arrow-up
      5
      ·
      14 hours ago

      Bethesda had a really nice game design in Morrowind. When walking out of Seyda Neen and you see Tarhiel fall out of the sky. When you loot the corpse you find the scrolls of 1000 Acrobatics.

      Bethesda is telling the player “Break this game when creating spells”.