Getting ultra rich won’t save you from suffering. It can put it off a little while, but sickness, loss of loved ones, old age, and death come for us all.
Solved by money, there’s nearly no sickness in the world that you can’t get treated effectively if you pay enough for the privelege.
loss of loved ones
The rich don’t love anyone
old age
We’re making great strides on this in the medical sector, also solved by money. We don’t have this one truly “solved” yet but I expect a workable solution within 100 years.
death
Not if you upload yourself to Xitter and get turned into a chatbot!
Solved by money, there’s nearly no sickness in the world that you can’t get treated effectively if you pay enough for the privelege.
Wrong
The rich don’t love anyone
Wrong
We’re making great strides on this in the medical sector, also solved by money. We don’t have this one truly “solved” yet but I expect a workable solution within 100 years.
Pure fantasy
Not if you upload yourself to Xitter and get turned into a chatbot!
To choose order over disorder, or disorder over order, is to accept a trip composed of both the creative and the destructive. But to choose the creative over the destructive is an all-creative trip composed of both order and disorder. To accomplish this, one need only accept creative disorder along with, and equal to, creative order, and also willing to reject destructive order as an undesirable equal to destructive disorder.
The Curse of Greyface included the division of life into order/disorder as the essential positive/negative polarity, instead of building a game foundation with creative/destructive as the essential positive/negative. He has thereby caused man to endure the destructive aspects of order and has prevented man from effectively participating in the creative uses of disorder. Civilization reflects this unfortunate division.
THE CURSE OF GREYFACE AND THE
INTRODUCTION OF NEGATIVISM - Principia Discordia
They happen, but a plurality on the server has to agree to the change.
That’s why the power gamers have invested so heavily in all the in game ads saying how creative mode will be awful and PvP is vital to the generation of new content.
Christ, I’m an old head but I remember way back in the day when people would spend weeks on message boards arguing over the optimal design spec for MMO economies.
The first time I heard the “wheat domesticated people” hypothesis now popularized in the book “Against the Grain” was on a forum for Asheron’s Call. Also, a bunch of long form research about how agricultural practices impacted social development (wheat giving birth to libertarian yeomen farmers while rice encouraged people to collectivize as a matter of agricultural necessity).
None of it mattered to the MMO producers, since it all they cared about was farming the player base. But it was a fun time to be a college kid with a direct line to software developers.
holy fuck this is dark
I dunno, seems uplifting to me, if it means we can switch.
Tactical comment: reply here if you discover how to switch
I can think of two different ways:
Getting ultra rich won’t save you from suffering. It can put it off a little while, but sickness, loss of loved ones, old age, and death come for us all.
Solved by money, there’s nearly no sickness in the world that you can’t get treated effectively if you pay enough for the privelege.
The rich don’t love anyone
We’re making great strides on this in the medical sector, also solved by money. We don’t have this one truly “solved” yet but I expect a workable solution within 100 years.
Not if you upload yourself to Xitter and get turned into a chatbot!
Wrong
Wrong
Pure fantasy
Fair enough
༄༅༅། །རྒྱ་གར་སྐད་དུ། སད་དྷརྨ་པུཎ་ཌ་རཱི་ཀ་ནཱ་མ་མ་ཧཱ་ཡཱ་ན་སཱུ་ཏྲ། བོད་སྐད་དུ། དམ་པའི་ཆོས་པད་མ་དཀར་པོ་ཞེས་བྱ་བ་ཐེག་པ་ཆེན་པོའི་མདོ། བམ་པོ་ དང་པོ། །སངས་རྒྱས་དང་བྱང་ཆུབ་སེམས་དཔའ་ཐམས་ཅད་ལ་ཕྱག་འཚལ་ལོ། །འདི་སྐད་བདག་གིས་ཐོས་པ་དུས་གཅིག་ན། བཅོམ་ལྡན་འདས་རྒྱལ་པོའི་ཁབ་ན། བྱ་རྒོད་ཀྱི་ཕུང་པོའི་ རི་ལ་བཞུགས་ཏེ། དགེ་སློང་ཁྲི་ཉིས་སྟོང་གི་དགེ་སློང་གི་དགེ་འདུན་ཆེན་པོ་ཐམས་ཅད་ཀྱང་དགྲ་བཅོམ་པ། ཟག་པ་ཟད་པ། ཉོན་མོངས་པ་མེད་པ། དབང་དང་ལྡན་པར་གྱུར་པ། སེམས་ཤིན་ ཏུ་རྣམ་པར་གྲོལ་བ། ཤེས་རབ་ཤིན་ཏུ་རྣམ་པར་གྲོལ་བ། ཅང་ཤེས་པ། གླང་པོ་ཆེན་པོ། །བྱ་བ་བྱས་པ། བྱེད་པ་བྱས་པ། ཁུར་བོར་བ། བདག་གི་དོན་རྗེས་སུ་ཐོབ་པ། སྲིད་པར་ཀུན་ཏུ་ སྦྱོར་བ་ཡོངས་སུ་ཟད་པ། ཡང་དག་པའི་ཤེས་པས་སེམས་ཤིན་ཏུ་རྣམ་པར་གྲོལ་བ། སེམས་ཀྱི་དབང་ཐམས་ཅད་ཀྱི་དམ་པའི་ཕ་རོལ་ཏུ་སོན་པ། མངོན་པར་ཤེས་པས་མངོན་པར་ཤེས་པའི་
ཉན་ཐོས་ཆེན་པོ་ཤ་སྟག་ལ་འདི་ལྟ་སྟེ། ཚེ་དང་ལྡན་པ་ཀུན་ཤེས་ཀཽཎྜི་ནྱ་དང་། ཚེ་དང་ལྡན་པ་རྟ་ཐུལ་དང་། ཚེ་དང་ལྡན་པ་རླངས་པ་དང་། ཚེ་དང་ལྡན་པ་མིང་ཆེན་དང་། ཚེ་དང་ལྡན་པ་བཟང་པོ་དང་། ཚེ་དང་ལྡན་པ་འོད་སྲུང་ཆེན་པོ་དང་། ཚེ་དང་ ལྡན་པ་ལྟང་རྒྱས་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ཆུ་ཀླུང་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ག་ཡ་འོད་སྲུང་དང་། ཚེ་དང་ལྡན་པ་ཤཱ་རིའི་བུ་དང་། ཚེ་དང་ལྡན་པ་མཽད་གལ་གྱི་བུ་ཆེན་པོ་དང་། ཚེ་དང་ལྡན་པ་ཀཱ་ཏྱཱའི་བུ་ཆེན་པོ་དང་། ཚེ་དང་ལྡན་པ་མ་འགགས་པ་དང་། ཚེ་དང་ལྡན་པ་ ན་མ་གྲུ་དང་། ཚེ་དང་ལྡན་པ་ཀ་པི་ན་དང་། ཚེ་དང་ལྡན་པ་བ་ལང་བདག་དང་། ཚེ་དང་ལྡན་པ་པི་ལིན་ངའི་བུ་དང་། ཚེ་དང་ལྡན་པ་བཀྐུ་ལ་དང་། ཚེ་དང་ལྡན་པ་གསུས་པོ་ཆེ་དང་། ཚེ་དང་ལྡན་པ་བྷ་ར་དྭ་ཛ་དང་། ཚེ་དང་ལྡན་པ་དགའ་བོ་དང་། ཚེ་དང་ལྡན་པ་ཉེ་དགའ་དང་།
THE CURSE OF GREYFACE AND THE INTRODUCTION OF NEGATIVISM - Principia Discordia
“The mind is its own place, and in it self Can make a Heav’n of Hell, a Hell of Heav’n.”
Milton, Paradise Lost
yes. you can read my previous comments on how to switch. all i’m trying to do is make people understand how to switch.
spoiler: it isn’t pretty
The way I see it: the last three panels didn’t happen (in reality).
They happen, but a plurality on the server has to agree to the change.
That’s why the power gamers have invested so heavily in all the in game ads saying how creative mode will be awful and PvP is vital to the generation of new content.
I am here for the MMO-ified explanation of economic systems.
Christ, I’m an old head but I remember way back in the day when people would spend weeks on message boards arguing over the optimal design spec for MMO economies.
The first time I heard the “wheat domesticated people” hypothesis now popularized in the book “Against the Grain” was on a forum for Asheron’s Call. Also, a bunch of long form research about how agricultural practices impacted social development (wheat giving birth to libertarian yeomen farmers while rice encouraged people to collectivize as a matter of agricultural necessity).
None of it mattered to the MMO producers, since it all they cared about was farming the player base. But it was a fun time to be a college kid with a direct line to software developers.