• 7 Posts
  • 37 Comments
Joined 4 months ago
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Cake day: June 25th, 2024

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  • I genuinely hate what VR has become. They’re signing this tech’s death warranty and they should know that. After over a decade we’ve just about plateaued in terms of developing objectively better headsets, and fucked any chance of having a PCVR/peripheral headset that actually looks good, has good tracking, and works universally with whatever the fuck you want too hook up to it without being $1500 or more.

    Not to mention locomotion hasn’t made any real progress and we’ve actually scrapped a lot of promising looking haptics tech that could have been a standard feature of VR controllers. We’ve also lost any hope of 3rd party controller support.

    We’re cooked, and I don’t see this going anywhere good. Keep what you have for novelty’s sake and future ‘collector’s’ value, but don’t bother looking forward to a future of VR or AR beyond gimmicky shit like google glasses and whatever the fuck Cuckerberg is doing.





  • This does pretty much exactly what it should, and I like that it’s just a set-and-forget, one-time-run thing. I don’t know if this is just Steam, but Steam specifically is still pretty pervasive about yanking all focus away from whatever I’m doing multiple times in a row.

    I tested by slowly dragging a window around on my second screen while Steam opened up on my first. Sure enough, three times my cursor just slipped off as the window came to a grinding halt and forced me to start the click-and-drag again, just to kick me off again until Steam was satisfied its presence was thoroughly announced.

    I know this whole thing sounds like such a petty gripe, but words can’t describe how absolutely aggravating this is when it happens regularly. If I ever worked with someone who behaved like this, I’d be going hands-on in no time and making sure they never come within eye-sight of me again.





  • It’s not a lack of software that killed it, it’s the lack of ability to use any meaningful library of software due to proprietary restraints, as always. I don’t know when everyone made the switch from VR as a peripheral to strictly proprietary, “stand-alone” (and die alone) headsets, but it’s literally killing VR as a whole.

    Don’t get me wrong, the current strict PCVR companies aren’t any better. They see what’s happening and are doubling down on the massive cost hike despite looking shittier and technically having less features than SA headsets. That being said, they work INFINITELY smoother with PC apps and game and movies, in addition to higher quality tracking systems and third-party hardware support. This alone should put them ahead by a long-shot, but being an unaffordable hobby niche doesn’t help when large corpos can churn out headsets full of “stand-alone” bloat at a loss just to devour the majority of the VR market and lock people into hopeless, proprietary hellscapes.