• Admiral Patrick@dubvee.org
    link
    fedilink
    English
    arrow-up
    79
    ·
    edit-2
    9 months ago

    Sensor bar for the bridge’s Wii. The audience only sees the lights because cameras can pick up infrared. Data finds them amusing, and Geordi just filters them out; the rest of the crew can’t see them.

      • Admiral Patrick@dubvee.org
        link
        fedilink
        English
        arrow-up
        11
        ·
        edit-2
        9 months ago

        Lol, can’t say I have. But I did eventually learn that the sensor bars are just dumb IR lights that the remotes track rather than something more complex, so I can see how it would work.

        • dohpaz42@lemmy.world
          link
          fedilink
          English
          arrow-up
          11
          ·
          9 months ago

          This reminds me of Duck Hunt. Basically you’re not shooting anything from the “gun”. Instead, for a brief moment, the screen turns black and the ducks turn into white blocks. The gun will then register if you’re pointing it at a white block or not and register it as a hit. This was specifically attuned to the refresh rates of CRTs, and consequently will not work with newer LED/LCD TVs.

          • TWeaK@lemm.ee
            link
            fedilink
            English
            arrow-up
            5
            ·
            9 months ago

            That’s reminds me of the EDTracker, a little head tracking solution created for Elite Dangerous, made out of an Arduino and a sensor board that’s basically like a Wiimote (the accelerometers and magnometer, not the IR stuff). It was much cheaper than TrackIR or any commercial head tracking solution.

            Lol their main domain has been bought by a dodgy prostitute spam site now… you don’t want to visit the .org.uk site. But the instructions are still on hobby components forums.

            It’s a shame there haven’t been more ghetto head tracking implementations. It’s a damn sight more affordable than VR, and doesn’t require loads of space to use.