Overwatch 2 Retail Patch Notes – February 13, 2024 These patch notes will go live on Tuesday, Febraury 13 at 11:00 AM PST. WELCOME TO SEASON 9: CHAMPIONS Season 9 brings core gameplay updates, a reworked Competitive game mode, and a new Co-op event that will test the courage of even the bravest heroes as they face a dangerous threat of cosmic proportions. NEW EVENT: COSMIC CRISIS Face off against eldritch abominations in the twisted reality of Cosmic Crisis, a brand-new co-op mission. Work wit...
This is seriously the biggest change to the game since 5v5 - arguably even bigger, and is practically Overwatch 3.
I haven’t had a chance to play yet, but opinions on the internet seem mixed - some like it and say that the yoyo-ing of health bars is reduced, while others say it’s even worse than before.
Hanzo does seem like he might be a problem since he didn’t get a pre-emptive projectile size nerf like some of the other characters.
I’m not yet sure how I feel about the changes. On the one hand it is true that randomly dying isn’t much of a problem anymore (Hanzo headshot, etc), but I’ve died multiple times behind cover where I’m pretty sure I got hit because of the hitbox changes.
That said, before this patch there were enough moments as e.g. Soldier where I ran away from fights the enemies should’ve been able to kill me. I’m glad they didn’t change the movement as it’d feel terrible.
Edit: From my few metal rank quickplay matches I’d say yoyoing is less pronounced. Player survive with 20hp quite often, but healing them up takes some time. It’ll be interesting how the game is played in a few days/weeks.
This is seriously the biggest change to the game since 5v5 - arguably even bigger, and is practically Overwatch 3.
I haven’t had a chance to play yet, but opinions on the internet seem mixed - some like it and say that the yoyo-ing of health bars is reduced, while others say it’s even worse than before.
Hanzo does seem like he might be a problem since he didn’t get a pre-emptive projectile size nerf like some of the other characters.
I’m not yet sure how I feel about the changes. On the one hand it is true that randomly dying isn’t much of a problem anymore (Hanzo headshot, etc), but I’ve died multiple times behind cover where I’m pretty sure I got hit because of the hitbox changes.
That said, before this patch there were enough moments as e.g. Soldier where I ran away from fights the enemies should’ve been able to kill me. I’m glad they didn’t change the movement as it’d feel terrible.
Edit: From my few metal rank quickplay matches I’d say yoyoing is less pronounced. Player survive with 20hp quite often, but healing them up takes some time. It’ll be interesting how the game is played in a few days/weeks.