• Lvxferre@mander.xyz
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    5 months ago

    I’m aware that the game is more Ark-like than Pokémon-like, but the sales comparison reminded me Masuda’s rather shitty public message justifying Dexit, it sounds outright hilarious in hindsight: “the world of Pokémon keeps evolving”. Now we only need Palworld devs saying “evolution is the survival of the fittest!” for extra burn.

    • Kit Sorens@lemmy.dbzer0.com
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      5 months ago

      Gotta be honest, maybe it really is the coat of paint, but I could not at all get into ark. Palworld has me hooked tho.

      • bouh@lemmy.world
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        5 months ago

        Pal world is a lot more casual and a lot less buggy than ark.

        • quafeinum@lemmy.world
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          5 months ago

          Haven’t played it because I don’t like treepunchers but it looks like an aweful grind to me to be honest

          • SkyezOpen@lemmy.world
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            5 months ago

            It is. If you don’t enjoy survival crafters you won’t enjoy palworld. You can adjust resource, xp, and other modifiers for a less grindy experience, but carry capacity still means you’ll make a lot of back and forth trips and a bunch of crafting is necessary.

      • wildginger
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        5 months ago

        Ark had basic structural problems. Even ark lovers strugglento get into ark

      • jacksilver@lemmy.world
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        5 months ago

        The creature capturing mechanics in pal world are much more forgiving. It took minutes to “tame” a dinasour in arc and it only gets worse. In pal world it’s just “throw a ball”. That alone makes pal world better.

      • Lvxferre@mander.xyz
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        5 months ago

        The “coat of paint” is a bigger deal than we players often pretend that it is. It’s what put us in the mood to play, so it’s often the difference between “play 5min, go play something else” and “fuck, it’s already morning!”.

        Plus what other posters here said, Ark had quite a few other problems.