Hi everyone!

This is evidently a very small community for the time being, and it’s obviously questionable to fragment the FFXI community more than it already is; however, I figured that anyone on kbin or lemmy wasn’t using reddit for a reason, so here we are.

If anyone has any suggestions, or would like to be involved in growing the space, you’re more than welcome to comment or message me.

Otherwise, I would love to know what people are aiming to achieve at the moment in XI, and figured a general space to talk or ask questions about the game could be useful. :)

  • liminis@kbin.socialOP
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    11 months ago

    At least compared to modern XIV, quite a lot? For example, 3/4 healers play very similarly, with their damage “rotations” being a single-target cast and an instant DoT. (This wouldn’t be such an issue if dealing damage wasn’t the majority of what healers spend their time doing with a competent party.)

    There is no hard support role, some damage jobs just trade a little in raw damage for some utility. For example, while XIV’s Bard also buffs one’s party, it’s nowhere on the same scale.

    It’s not necessarily the individual job diversities that I like most about XI, but the subjob system and being able to access rather specific builds as a result.

    To be clear, XIV is still fun and has a lot of cool things about it, but this is one area that particularly peeves me.

    • Umbra@kbin.social
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      11 months ago

      Thank you for the answer, but I was asking more about FF11 jobs because I’m familiar with FF14 and not FF11. Could you maybe explain what you mean by specific builds?