• V0lD@lemmy.world
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    9 months ago

    Yeah, but it’s a sustainable model that allows for longtime development and product lifetime. It’s also completely voluntary since base + utopia + synthetic dawn are 85% of all worthwhile content on their own

    Like, microtransactions are garbage, but the industry has shifted to a point where you’re out if you don’t have a long term payment model. The paradox model at least puts a cap on what the whales can pay, and actually gives them more content in return.

    It’s the least bad model out there. At least for companies too big to pull a factorio/terraria

    • Stamets@lemmy.worldOP
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      9 months ago

      I’d agree if they didn’t release a new DLC every two weeks after dropping season passes. There’s a difference between taking advantage of a sustainable business model and then being a money grubby shitbag of a company.

      Also, a better sustainable business model would be to develop full games that people can enjoy over a longer period of time instead of needing to constantly tempt them back with new drops that arguably should have been part of the game from the beginning.

    • BURN@lemmy.world
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      9 months ago

      TBH I much prefer the cosmetic micro transaction and even loot boxes to this system. Because now you’re locked out of content if you don’t pay extra, while with the other models don’t screw over the players who don’t want to/can’t pay

      • V0lD@lemmy.world
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        9 months ago

        I’d rather have subscription model + frequent dlc + ads in game the microtransactions

        Not that I would accept that combo either, but unlike microtransactions, it wouldn’t literally ruin lives