I think that pretty much every great game, especially those boxed and released before digital distribution, was made by a passionate and talented team.
I’m just about certain that every team on those games would have at least one person pushing for more development time to make it just a little bit better.
It’s a romantic idea to say devs should have all the time in the world, but somebody needs to be the voice saying, “No, it’s done. We are boxing it.”
If enough of the development team can articulate why they need a delay, and if it looks like they are making actual progress, delays are good. If it’s just constant iteration and tweaks, that’s not enough justification.
I think that pretty much every great game, especially those boxed and released before digital distribution, was made by a passionate and talented team.
I’m just about certain that every team on those games would have at least one person pushing for more development time to make it just a little bit better.
It’s a romantic idea to say devs should have all the time in the world, but somebody needs to be the voice saying, “No, it’s done. We are boxing it.”
If enough of the development team can articulate why they need a delay, and if it looks like they are making actual progress, delays are good. If it’s just constant iteration and tweaks, that’s not enough justification.