I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.

I also run the hobby and nerd interest website scratch-that.org.

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Cake day: June 15th, 2023

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  • SSTF@lemmy.worldtoComic Strips@lemmy.worldHustle culture
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    13 days ago

    People that get into a hobby for the purpose of making it a hustle tend to crash and burn (there is an occasional success, but rare) because they lack the knowledge and experience that comes with having been in the hobby.

    The tabletop/Warhammer community is overflowing with wannabe commission “pro painters” who bought an airbrush and a bunch of contrast paints and immediately started advertising. They might get some bites, but commission painting lives off of repeat business and word of mouth. Neither of which are driven much by beginner level contrast painting and airbrushing.







  • I’d just like to note for posterity that while Wasteland was one of the games on Tim Cain’s (the lead developer) mind nerd culture has seemingly elevated Fallout to being a result of trying to whole cloth copy or be a sequel to Wasteland. A good amount of the game’s team wasn’t aware of Wasteland or knew of but didn’t care for it. Really what Tim Cain has emphasized as the takeaway from Wasteland had less to do with the setting and more to do with setting up quests without optimal moral solutions.

    Fallout was not conceived as a Wasteland sequel that then had to be spun into it’s own thing. As Tim Cain has said, Fallout was fairly deep into development when the studio started floating the idea of buying Wasteland and adapting Fallout to be a sequel. Tim Cain was actually hoping for the deal to fall through (as it ended up doing) because the Fallout setting had already been fairly developed, and because it would have meant the game would be juggling dual licensing agreements between Wasteland and GURPs which would have been a huge headache.

    As a side note, if you play Wasteland 3, it seems to draw from New Vegas’ idea of a faction loyalty heavy main plot that twists based on what sorts of alliances you can create out of the factions and from mutually exclusive story choices tied into this to feed into different endings.







  • It’s a good thing to have the game faithfully remastered, though part of me does wonder what a more ambitious remake might have looked like.

    Issues like the imprecise aiming seem like artifacts of having to work around the original game’s limitations. I don’t know how different the Jedi engine is to the Build engine, as they seem superficially similar. Seeing games like Ion Fury being made on the Build engine makes me curious how a from the ground up remake of Dark Forces on an improved Jedi or Build engine, with some unshackling in terms of redesigning game mechanics with lessons learned while still keeping the original atmosphere might have gone.

    But I understand that’s a lot of money and dev time that’s way beyond the scope of these kinds of remasters.