there was an update from the admins of lemmy.nsfw where language barriers got in the way and the wrong impression was made, which was quickly addressed by the instance’s other admin as well as edited by its’ original author.

this got people in this instance concerned until the edit was made, however in two threads about it on kbin social the anime PFPs came out to play and the head admin of dataterm was obligated to comment as well

the funniest part is, it really demonstrates the truth of stereotypes about people with anime loli PFPs. at least a couple of the commenters in those threads are going to end up on watchlists.

  • Falmarri@lemmy.world
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    2 years ago

    can contribute to an environment that trivializes or normalizes such exploitation.

    Explain how. What does this “normalization” look like? What examples are there?

    It’s about maintaining the inviolability and innocence of childhood, a value deeply ingrained in our society.

    Yet we’re totally fine showing violence to children? Even violence perpetrated on children, as long as it’s not sexual? Is this also why you don’t support sex ed for children?

    I just find it really weird that you can’t distinguish fantasy from reality.

    • Burp@kbin.social
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      2 years ago

      I get where you’re coming from with the video games comparison, but we’re talking apples and oranges here. The two just aren’t the same. Violent video games, sure, they’re a problem, and I’m not a fan of those either, especially when kids are involved. But this loli content? That’s another level for me.

      We’re dealing with stuff that inherently sexualizes minors, albeit in a fictional realm. When something like this becomes just ‘another thing’, a part of everyday life, people may start shrugging off the real-life equivalent too. And that’s what worries me.

      Sex education, by the way, isn’t even in the same ballpark. It’s about teaching kids the facts of life, about relationships, about consent. It’s about protection, not exploitation.

      As for telling reality from fantasy, most people, sure, they can do that. For me, the line’s pretty clear. Anything that makes it okay to sexualize kids, real or not, that’s a step too far.

      • Falmarri@lemmy.world
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        2 years ago

        undefined> but we’re talking apples and oranges here. The two just aren’t the same.

        They’re by definition not the same because they’re different things, but I don’t see why the argument is different.

        Violent video games, sure, they’re a problem

        Why are they a problem?

        When something like this becomes just ‘another thing’, a part of everyday life, people may start shrugging off the real-life equivalent too. And that’s what worries me.

        Is there even 1 shred of evidence that this has happened or is even about to happen?

        • Burp@kbin.social
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          2 years ago

          I’ve come across some studies on this stuff. One study I found actually found a connection between violent video games and aggressive behavior in teenagers. Now, it wasn’t a massive correlation, but it’s something worth keeping an eye on (https://jamanetwork.com/journals/jamapediatrics/fullarticle/1850198).

          As for evidence of normalization, it’s tricky. The concept of normalization doesn’t necessarily imply a direct cause-effect relationship, like ‘X’ content led to ‘Y’ real-world behavior. It’s more about subtle shifts in societal attitudes over time. It’s challenging to directly measure these shifts, but there are sociological studies that suggest media consumption can influence perceptions and attitudes.(https://www.researchgate.net/publication/22223200_Living_With_Television_The_Violence_Profile)

          So, my concerns about Loli aren’t pulled out of thin air. It’s about the potential shift in our societal attitudes towards child exploitation. It’s not easy to put hard numbers on these effects, but given what we know about the impact of media, I think we should avoid it.