Since the normies are starting to do their GotY thing.
I think mine’s Hardspace: Shipbreaker, although 13 Sentinels: Aegis Rim continues to grow on me.
Return of Obra Dinn. Such an incredible experience.
Also really unnerving for a game that literally can’t rely on jump scares.
I played that just after the birth of my second child and it quickly became one of my absolute favourite games of all time.
I just wish there was a sequel or expansion or so. It’s just too short and there isn’t much replay value.
Disco Elysium.
I missed it when it came out, but it’s an amazing game. An amazing amazing game.
Me too! I’m playing it right now. I’ve been surprised how many times it’s made me laugh out loud. For such a bleak looking game it can be quite funny at times.
I was amazed at how good a reflection it is on the nature of investigative police work, and what makes a detective a detective.
It’s not the gun or the badge (you start off without either), it’s not the innate authority (you start off in a humiliating predicament) it’s not being able to call upon the might of the state (your fellow police officers barely bother picking up the phone).
No, what makes a detective - maybe even the best detective on the force - is the willingness to do the work. To observe. To inspect. To interrogate. To pound the pavement day after crappy day. To completely give oneself up to the task of figuring out what the hell happened, and follow the clues wherever they lead.
It’s probably the best cop game ever made.
The normies? What is this, reddit
4chan*
Horizon: Zero Dawn.
Captivating storyline combined with interesting fights and beautiful visuals.
The second one, forbidden west, is good too. But I find the world building and architecture of Meridian and the surrounding towns very interesting and very beautiful in many ways. I think I prefer the first one, the mechanics got changed a bit and I don’t really like that you can just fly everywhere in the second one.
Yes, but the second part is yet to be released for pc
I was almost not going to respond with Outer Wilds, since it feels like I played forever ago. But apparently I only played it in June of this year, so that’s my choice. It’s one of my favorite games now, if not my favorite game ever.
It’s so good, in fact, that it’s helping me get over this weird anxiety I have of talking about my hobbies with other people (including my closest friends). Outer Wilds is so good that even though I hate talking about games I like, I still feel the need to recommend it to people. And now that the floodgates are open I feel a bit more comfortable talking about my other favorite games, like Baba is You, which I got another person to play as well, and The Messenger, which I’m playing now and loving it.
If you liked outer wilds I would check out Forgotten City. I just started it, but it has a similar feel. It’s more piecing things together through dialouge rather than exploration but has a similar “the whole world is a puzzle” vibe with the a kinda rouge lite experience of needing to use what you learn each cycle to progress further.
Will check it out! Thank you for the recommendation!
So what’s your pitch on the Outer Wilds? I know barely anything about it and it’s always best to hear these things from someone who knows the game.
Outer Wilds is one of those games that is better the less you know about it. So I will be a bit vague, bit this would be my pitch:
It’s a space archeology game with a very good story, charming characters, and an intriguing mystery. It has fun mechanics, as I enjoy simply flying around in the ship (once I got the hang of it) and some unique puzzle design.
After the tutorial section it is an extremely non-linear experience.
Highly recommend, don’t look up any spoilers though!
Unfortunately, I agree with the other commenter. It’s very hard to talk about the game without taking a bit out of the experience.
I will say that it’s a space exploration game, where you fly around a tiny (handcrafted!) solar system and explore the various planets. There are a handful of mysteries around this solar system and you eventually figure out how the various clues intersect.
It’s also very much a game about information. You never gain upgrades or stats or anything, your character when you start the game is exactly the same as when you finish it. But you learn things about the solar system and your knowledge of this world and it’s mysteries increases, directing you on where to go next and what to do. The game also doesn’t present you with explicit goals, so at the beginning you can do pretty much everything you want, but there is an ending you will eventually reach by following the clues laid out around the universe (and I seriously recommend that you don’t stop before the ending).
It’s also a very hard game to replay, as after you know the answer to the mysteries, there’s a part of the appeal that is lost. I wish I could forget about it so I could replay it fresh!
Also "return of the obra dinn " very different type of game but just magic
I finally got around to playing the Mass Effect trilogy (the Legendary Edition remasters, anyway). It’s excellent.
In 2011, I gave up on ME1 after getting to a very difficult combat encounter that I was not prepared for and having no other saves to go back to. I essentially rage-quit the trilogy for over 10 years, lol.
Still about halfway through ME3 but I am already planning my second playthrough. Truly a God-tier set of games, IMO.
I’ve been nibbling at these recently (although in my case it’s a replay). I’m a little bummed that no one ended up finishing the same-gender romance mod for this version of ME3 but otherwise I’ve been having a great time with it. I still think ME2 and ME3 are among the best RPGs I’ve ever played.
The Citadel DLC is still the best DLC I’ve ever played in any game, by a mile.
I’ve been using a mod to romance Jack as FemShep in ME3 and it seems to work fine if that changes anything for you.
Kenshi. Unlimited replayability and modability.
Mass Effect Legendary Edition (the full trilogy)
Tunic. Not that old either (2022), but I guess it’s not “this year”. The whole game is captivating.
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I also played through this for the first time this year and liked it alot.
The reviews for the game didn’t do it justice. It wasn’t breathlessly paced like the first Mass Effect game (which I liked), but it was really quite fun.
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To a lesser extent, I liked Hitman 3, Factorio and Plate Up! (fun to play on the TV locally with friends)
Celeste is so good, it instantly became one of my all time favorites when I played last year, I even bought the PC version for playing on the go with a laptop, shame there was never a vita version.
Huge fan of Plate Up!. It ruined Overcooked for me. Also been doing a Factorio playthrough on my Steam Deck and it’s made it really accessible for me.
Super Mario Odyssey. It’s mostly extremely fun, controls well, with only occasional camera angles and poor checkpointing infuriation lighting its copybook.
I’ll share three based on how much I want to play them again soon
- The Last of Us Part 2
- Kena Bridge of Spirits
- Days Gone
Can’t believe the hate that days gone gets. Except for the walking cut scenes fuck them
Probably ‘Talos Principle’. I still haven’t finished it though. A tier puzzle game for me. Maybe S tier by the time I finish!
Second one just came out
🙀 😸
I gave Fallout 4 another try recently, after only playing a few hours of it a couple of years back. I ended up getting sucked into it. So far, I’ve only used a couple of quality-of-life mods, like a high FPS fix and allowing Dogmeat to be a companion alongside any other companion, which the game had unimplemented code for.
I’ve tried multiple times to get into this fallout having liked the others from the first but I just hate all that base building crap that it keeps trying to force on you.
Is there a mod to remove all base building quests so I can just ignore that shit?
I don’t know that there’s a mod, but the building really can be mostly ignored outside of a small handful of quests. It’s mostly optional.
I’m pretty sure the intro quest to base building is optional. Once you save Gravy and friends you can just leave and go about your day ignoring Sturges. The teleporter later on is mandatory though but that only takes a few minutes.
Oh really? It has been a while but I remember being frustrated with running around trying to find shit to break down to then build some generator and such and I just hated it.
Maybe I need to go back and give it another try and just ignore all of that.
The game has it’s issues, don’t get me wrong. You need to build the teleporter for the main quest, which does require some materials, but so long as you’re picking stuff up as you’re looting, you’ll often just have what you need.
Try Sim Settlements mod. It doesn’t remove the settlements, but it makes it interesting.
Instead of doing everything yourself, you can plop down plots for different purposes and then the sellers build it themselves over time.
You can also opt for a pre-made town footprint by choosing a settler as mayor.Thanks for the recommendation. I’ll check it out and give fallout 4 another try once I’ve finished what I’m playing currently. Having them just do it all themselves sounds much more appealing to me xD
It gave me a reason to wanna check back on settlements because it would change while I was away doing other stuff.
It’s also much less bunker-dorm-with-turrets.There are also mods so that settlers actually defend themselves, cutting down on a lot of babysitting.
Most of the base building quests are completely optional. There is a mod that automates base building, turning it more into something like SimCity. I haven’t tried it out, but it’s a top mod over on the Nexus site.
I started Fallout New Vegas (with basic modding) with the intent to experience as much if it as possible in one playthrough. It’s been a great experience so far, but I really underestimated how much time it would take. The game is huge.
Something about this game gave me awful motion sickness. Tried tweaking some of the config files to no avail as well