So, this is my own version of XP to level 3’s idea to let player play until they are completely dead. I.e., they can still do stuff at 0 hp… for a price. Enjoy.
Condition Dying
Pas pour les NPCs, le but est de garder les joueurs en vie.
Quand les points de vie atteignent 0, le personnage tombe Prone et devient Dying
Au début du tour, on commence par les Death saving throws.
Ensuite, le personnage peut soit :
Bouger (prone = moitié de mouvement). Coût : gratuit
Parler en mourrant. Coût = gratuit
Action. Coût = 3 niveaux d’Exhaustion
Bonus Action. Coût = 1 niveau d’Exhaustion
Réaction. Coût = 1 niveau d’Exhaustion
Il n’est pas possible de se relever.
Exhaustion :
Sur les d20
1 = -1
2 = -2
… …
9 = -9
10 = mort
Récupération
Premier short rest = - 1 Exhaustion
Long rest = - 2 Exhaustion
So, if I’m undstanding this, while making death saving throws, the player can every themselves by taking levels of exhaustion. 1 level for Bonus action or reactions, 3 levels for actions. They can move half their movement speed (while staying prone?), as well as talk, without taking additional levels.
Additionally, you’re reworking the exhaustion rules to be -1 to all ability checks and saves per level of exhaustion, up to 10 where the PC dies.
Then the first short rest improves exhaustion by y one level, then they have to use long rests, which improve 2 levels each.
Sound right? I think this sound a pretty decent
Bingo ! It works pretty well for now. Even if nobody wants to use actions, they can move and talk and gasp for air and be in pain and actually do something else than roll one single die, usually in secret, for a turn that lasts 30 minutes sometimes.