According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • avater@lemmy.world
    link
    fedilink
    English
    arrow-up
    72
    ·
    1 year ago

    only issue I see with the game at the moment is that they did not use those fly/land/dock sequences to mask the loading times. I think that would enhance the experience a lot

    • Red_October@lemmy.world
      link
      fedilink
      English
      arrow-up
      26
      ·
      1 year ago

      It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.

      • avater@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        1 year ago

        are you on pc? Normally my loading screens last about 2-3 seconds, which is really short and a reason that I dont mind them that much

        • Jakeroxs@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          12
          ·
          1 year ago

          I think that’s what he means, he could load faster if the animation didn’t exist and instead of using the time for the animation to load, you get the animation then a loading screen.

    • PintShotRiot@lemmy.world
      link
      fedilink
      English
      arrow-up
      18
      arrow-down
      1
      ·
      1 year ago

      Exactly it almost seems like that was the plan and then something went wrong and they couldn’t fix it in time