According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • Red_October@lemmy.world
    link
    fedilink
    English
    arrow-up
    26
    ·
    10 months ago

    It really would have. Considering that my loading screens are scarcely longer than those sequences anyway it could have, should have been nearly seamless.

    • avater@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      10 months ago

      are you on pc? Normally my loading screens last about 2-3 seconds, which is really short and a reason that I dont mind them that much

      • Jakeroxs@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        12
        ·
        10 months ago

        I think that’s what he means, he could load faster if the animation didn’t exist and instead of using the time for the animation to load, you get the animation then a loading screen.