• CALIGVLA@lemmy.dbzer0.com
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    1 year ago

    Great, so no more Saints Row 2 fix for PC I’m guessing, just great.

    There was this guy working on the patch and he was basically the only person in Volition that cared about it, guy got cancer and instead of spending his last days with his family he worked on it until he died. His dying wish was to get this patch out. Soon after they diverted all their resources to that garbage game, it failed and now we’re here.

    Both insulting to his memory and for everyone waiting for this patch for damn years. Fuck Volition and fuck Embracer.

    • BudgieMania@kbin.social
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      1 year ago

      Great, so no more Saints Row 2 fix for PC I’m guessing, just great.

      Which would be kinda fucking wild considering it was literally someone’s dying wish and something they passionately worked on even while they were dying… That project not coming to fruition due to financial quarter this, franchise expectations… that would be absolutely ghoulish.

    • SilverFlame@lemmy.world
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      1 year ago

      Years ago when I played SR2 on PC I needed to download a reverse speed hack (a slow hack) because my processor clock speed was faster than the console the game was designed for. Would that patch have fixed that? If so, very sad indeed.

      • Psythik@lemm.ee
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        1 year ago

        And here I thought that tying game speed to CPU speed was a concept that died in the early 90s…

        • CALIGVLA@lemmy.dbzer0.com
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          1 year ago

          Pfft-- Japanese devs are still doing this stupid shit nowadays. It’s no wonder their in-house PC ports are usually hit or miss.

        • smoothbrain coldtakes@lemmy.ca
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          1 year ago

          Bethesda games up to the Xbox 360 era were mostly processor-bound prior to community patches.

          Oblivion on the 360 would actually secretly reboot your console during long loading screens to clear the cache when it started running out of RAM due to memory leaks. Bethesda is hilarious.

          • SkyezOpen@lemmy.world
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            1 year ago

            Let’s not forget that in fallout fucking 76 speed was tied to framerate on launch. An online game. With a beefy compy and graphics set to low, you could look at the ground and absolutely zoom across the wasteland.

            Mind you, that error was already patched in fallout 4, so they literally copy pasted an old version of 4 to base 76 off of. Here’s hoping starfield isn’t literally just skyrim with space textures added.

            • smoothbrain coldtakes@lemmy.ca
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              1 year ago

              That game was so fucked I actually blocked out my memories of playing it. Now all I remember is going to the office to get fans to get screws to repair my shit because I was trying to upgrade something and my guns broke because weapon degradation is fucking bullshit.

              I heard that Bethesda was being told by Microsoft to adapt the Idtech engine that runs Doom and Id games to be moddable, and (if you can believe this) media are reporting that it’s the “least buggy Bethesda game on launch to date” so maybe something did happen. Or they’re lying.

              • SkyezOpen@lemmy.world
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                1 year ago

                Talking about starfield? I guess I wouldn’t be surprised that they’re being forced to shape up, and the reviews seem pretty good so far. I’m still gonna give it a few months before looking at it seriously though. I tend to wait on all triple A games just because how launches traditionally go (baldurs gate being an exception, girlfriend was too hype to wait).

          • wutBEE@programming.dev
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            1 year ago

            I thought that was Morrowind on the OG Xbox? Or did they do that on both? Still a hilarious fix, I remember Morrowind taking so long to load and thought it was due to the cheese collection I was building up in Balmora.

      • smoothbrain coldtakes@lemmy.ca
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        1 year ago

        SR2 is unplayable without stuff like Gentlemen of the Row on modern machines. Fixes a bunch of baseline bugs on the port in addition to removing the processor-bound bullshit.

      • SinkingLotus @lemmy.world
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        1 year ago

        I recall a few games where I’ve had to limit the processor speed.

        The weirdest one was an old adventure point and click. It was either “The 11th Hour” or “The 7th Guest”. It had a puzzle where you need to beat the CPU in a board game.

        At the time it was released, it was possible. On a modern PC, not so much. The more powerful your processor, the more skilled the CPU was in the board game. Made it impossible.