• 6 Posts
  • 91 Comments
Joined 1 year ago
cake
Cake day: June 21st, 2023

help-circle
  • The chosen one trope hands down all the time. I would love to get through Wheel of Time but I cannot stand chosen

    spoiler

    Rand and everyone around him is

    That series I have put down so many times. Having a “hero” protagonist that is essentially unkillable (because they are the title character) I don’t mind, Conan for example. We all know Conan won’t die because there is always another story about him. But he is not fated for anything, no grand destiny he has to achieve or the cosmos suffers.

    Second is also another that has been touched upon - the goodness of divine authority. Especially if it is light flavored. And nobles divine right to rule set as a standard of good etc. Give me stories of folks fecking up the system and creating their own anarchistic communities while continuing to feck up the system.


  • Another Himedere checking in. I love setting up situations where the players and/or the characters squirm in anguish about what to do.

    My favorite so far was an estranged princess living as a man and hostel owner. He had turned his back on the throne and wanted little to do with it. As a bonus he was the only child of the king’s only remaining child. Fast forward a bit and he needed a (legal) favor from the king. Went to court and met with his grandfather. The king would do it, no strings attached if a) he returned to court and resumed his duties as prince and b) sired an heir.

    There were a good thirty minutes of the players anguishing if he should accept while going deep into character motivations and the setting. During that game I don’t think I did as much concrete worldbuildning as during those thirty minutes. I loved it, the players loved it. Great time.




  • tissek@ttrpg.networktoWork Reform@lemmy.worldEvery damn day
    link
    fedilink
    English
    arrow-up
    33
    ·
    1 month ago

    The Swedish vacation law (Semesterlag 1977:480) amateurishly translated by me. And I am in no way experienced enough in our labour law to comment on how it looks for those not working full time. The short lesson is to Remember Ådalen, or those that fought, bled and died four our labour rights.

    4 § En arbetstagare har rätt till tjugofem semesterdagar varje semesterår […]
    An employee have right to twentyfive vacation days per year

    12 § Om inte annat har avtalats, ska semesterledigheten förläggas så, att arbetstagaren får en ledighetsperiod av minst fyra veckor under juni-augusti[…]
    If nothing else have been agreed upon, the vacation is to be scheduled such that the employee get a vacation period of at least four weeks during june -august

    Unions work. Labour movements work.







  • This brings us back to zones, a good middle ground. Draw rough map, or great map, and on it mark intresting combat zones. Some are separated with emptiness, others by obstacles.

    For example a tavern brawl. Zones could be the Bar, Kitchen, Common Room, Balconies, Private Rooms, Out Front and Out Back.

    Fighting on the Balconies could be tight, only one in width and with the risk of being thrown off it into the Commonroom. In the Kitchen there would be fire hazards, improvized weapons, knifes and the Stew. Not to forget other ways to spice things up in there. Around the Bar there would be some cover fighting someone on the other side, bottles to be broken and combatants to glide alond the bar for maximum mental damage.

    And so on. Make each zone memorable and with special features. Did I mention drawing it out really helps?






  • I would have the top level tag “Rulebook” and put “Core Rulebook” as a sub-tag. Under Rulebook also have “Player Handbook”, “GM handbook” and “Splatbook”. Keep the rules together.

    Also tags for your dominant systems (ex DnD, PbtA) including “System Agnostic”. Perhaps add subtags “Pre-made” and “Generators” under “Setting”. Publisher tags? Language? Decade/year of release? Have played?



  • D&D is hard. Sure the core of it is straight forward but then things start to add up. It is a game that wants you to care about minutia. How far travelled, distance between two points, the height of dungeons ceilings, how long passed since that spell was cast, how much you ate yesterday. And it wants you to arbitrate spell interactions, players weird schemes and prepare a lot of stuff. Also it wants you to actually run the narrative. Some love this difficulty, find the intricacies challenging and desire to master it all.

    The good news is that the behemoth of D&D isn’t alone out there. Really lots of good stuff can be found. First problem is knowing what one want to find. Second is finding others that have similar taste to you. But it is doable and a good thing to do is ask for help. Because if it is something we like here it is to talk about ttrpgs. Getting us to shut up… better ask santa for a dragon.


  • If the DM asks you you really want to do something look at their expression and do it anyway.

    If you want to do something really stupid, crazy or narrativly disruptive look towards your fellow players to get their consent. Then do it.

    The time to argue technicalities is outside of sessions to not waste precious gametime. Do it during sessions only if you are into that weird shit.

    The best way to get to use new character options is through DM bribes. In this case a sourcebook is recommended.

    If you help clean up afterwards you may get inspiration.



  • D8? D20/5 x d20/10

    Am I missing something here? Can this even generate 5 or 7?

    D20/5 gives [1…4] and D20/10 [1…2], of course assuming whole numbers. Where to get the factors for 5? 5 can be factored only as 5x1 or 1x5 and the 5 cannot be found either in d20/5 or d20/10. Same is true for 7.

    And I don’t see it happening either if we allow rational numbers. To get 5 we would get the following expressions
    5= d120/5 x d220/10 = d120 x d220/50
    or 250= d120 x d220
    And two d20 multiplied together cannot give us 250.

    Math baby?