Scatterbrained and friendly optimist. Always happy to give my (unasked for) opinion :)

Pardon my rambling and broken English, I know I often sound like an alien trying to impersonate a human being.

  • 7 Posts
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Joined 1 year ago
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Cake day: June 30th, 2023

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  • “The planet Arrakis, known as Dune”

    My very first experience with a sound card was watching the Dune 2 intro on my dad’s friend’s computer. I was so amazed, I just sat in awe as that intro movie played.
    On the drive home I tried to remember if what I heard was real, and I just couldn’t imagine it. When I tried to recall what I saw and heard, I could only imagine hearing that tinny internal speaker making bleeps and bloops instead of the actual sounds. It just seemed so unreal at the time that I could not recall what I had heard only a few hours earlier :)

    On a side note, I don’t think any studio in the nineties made as memorable tunes and sounds as Westwood did. There was always something enchanting about them. Dune 2, the Kyrandia games, they all had excellent music that really played into the strengths of what was available back then.
    Of course I’m talking with pink tinted nostalgia goggles, but still… good memories :)





  • We have a German brand washing machine that makes an ear piercing beep when the wash is done and repeats doing this every minute for 15 minutes straight. It is the most annoying and attention-seeking appliance in the house.
    When it was time to replace the dryer, we intentionally got an Asian model with a lovely little tune that’ll play exactly once. I’ll never get tired of hearing that tune, because that god awful washing machine will always remind me of the alternative.





  • Speaking as a story-heavy RPG enthusiast, so my focus is more on story-telling and exploration. I don’t think it’s the graphics that’s holding back the exploration potential, but rather the complexity of actually creating huge game worlds. You tend to end up with either a procedural generated world without a lot of cohesion, or one that’s a mile wide but an inch deep in interactivity.
    Just look at Baldur’s Gate 3. It’s a hugely complex and reactive game world, but it’s locations and the way you are allowed to explore them are reduced to three linear chapters. Even if you switched to, say Baldur’s Gate 2 era graphics, it would still not be possible to create a game in a single huge explorable world with the same level of complexity and story telling.

    Though I’m definitely with you on scaling down the graphics in exchange for richer and more interactive worlds, I do think there’s a hard limit on how much better those worlds would get.






  • Arriving home with my newborn son. It was the first moment when it really sank in that I’m a parent and we have to take care of this tiny little thing.
    It wasn’t a warm feeling but more of a fuuuuuck! What do we do? What do we do?! feeling. The enormity of the responsibility just overwhelmed me.
    I somehow got through it and the post-natal care lady that visited a few hours later really helped with grounding the situation.

    Anyway, it’s not a crazy situation for most of you. But for me it really felt like a “I can’t believe this is happening!” situation.