Why? Automod is just a tool, the issues people have with it is how overzealous the mods using it are. If you’re moderating a community with 10,000+ people you can’t expect to filter and manage everything yourself, so a bot scheduling posts and filtering potential spam/low effort content is necessary.
inexperienced big brain developer see nested loop and often say “O(n^2)? Not on my watch!”
complexity demon spirit smile
This hits too close to home.
I’ve been on Nobara for almost a year now and am really happy with it. The only distro I’d probably switch to is Bazzite just to try out immutability, but aside from that I’m good where I am.
There are two good options: Host your own blog yourself, or join a blogging platform that isn’t corporate. I personally use BearBlog but I’ve heard good things about Write.as as well. These two have free blogging options and don’t sell your data. If you want to host it yourself (which is safer), check out Hugo.
Ultimately, bots scrape the entire internet and there’s no guarantee they will honor robots.txt of a particular website (which tells bots what they are and aren’t allowed to do). If it’s on the internet, people can scrape your content and there isn’t much you can do about it. That shouldn’t stop you from writing or blogging, just don’t post very personal data.
Also, feel free to join us on [email protected]!
Compiling to bash seems awesome, but on the other hand I don’t think anyone other than the person who wrote it in amber will run a bash file that looks like machine-generated gibberish on their machine.
“Merge pull request #8 from [branch name]”
Not the most exciting but hey, someone has to do it.
I don’t agree with people downvoting you just cause its unity lmfao
Yeah Lemmy is kind of funny in that regard, the downvote is not a disagree button.
It’s a two part story:
The mobile market mostly targets kids and boomers and their resistance to microtransactions has been basically non-existent, making the market quickly become predatory and full of spam
Modern app stores have become abysmal, making it impossible for smaller games to see the light of day. 99% of google play is a dumpster fire, and the 1% that is decent isn’t published by a multi-billion dollar company so you’re unlikely to ever see it. There are good games out there, but the way the algorithms and ads work makes them constantly pushed down in the list. This isn’t “a problem” to a company like Google because they’re making bank off of all these ad spaces.
Anyways, most good games are paid, but here’s a list of stuff I’ve enjoyed playing on mobile:
Fancy Pants Adventures
Bloons TD 6
Dicey Dungeons
Dead Cells
Slay the Spire (but the mobile port is rough on small screens)
Knights of Pen and Paper +1
The Enchanted Cave 2
Let’s Create! Pottery
BAIKOH
Data Wing
Probably a lot more I forgot. Have at it.
Has it ever been better?
Actually, yes, by a big margin. Back in ~2011 mobile games were actually trying to be great. Games like Edge Extended, World of Goo, Bounce Boing Voyage, Zenonia 2 & 3, etc.
I remember early Humble Bundles being full of exciting games for mobile, now you’ll be lucky to find just one of them that isn’t filled to the brim with MTX or ads.
Sort of. If you earned >$1 million in revenues in the past 12 months, you have two options:
Pay 2.5% of your monthly revenue
Pay a runtime fee based on your monthly downloads
So basically, they made it optional, but you still have to pay 2.5% which is still significant. Otherwise you can use the runtime fee and report data yourself (it will probably be cheaper)
I was recently contracted to make a neat prototype of a game. It’s a twinstick shooter with MOBA elements, you got minions coming out of towers attacking other minions and the goal is to destroy towers to make your way in and destroy the enemy base.
Navigation in Godot is pretty neat, very hassle-free.
Your Inception is a great choice, but I also low-key wished pizza tower’s music got in to meme on the other instances
Be sure to check where the trackpad is. Centralized is better. My new one is more to the left and my wrist hits it when playing tf2 and I do occasionally get some movement from my wrist in game, but not much.
There should be an option in your OS to disable the trackpad while using the keyboard. My laptop also has a trackpad to the left and I often have my hand over it when playing but never had this issue.
Make sure you get a laptop with a modern Ryzen processor since the battery life (and performance on battery) is often a lot better than Intel. There are a lot out there that fit the bill like Lenovo’s yoga/ideapad lineup. Just be weary of two things:
A mod launcher is a program that lets you set up and configure mods for a game, then launch the game with everything set up for you. They exist because configuring everything yourself can be a real pain.
Not a game necessarily, but I decided two days ago to make my own mod launcher for Doom (specifically, GZDoom). I got fed up with the ones that currently exist that lack features I want (not to mention being really old).
UI and theming are definitely not finished, but I’m really happy with how it’s shaping up. Made in Godot, as is usual for me.
Edit: Oh, i see now why everything seemed so sketchy, they have been promoting this since 2022 as a platform for metaverses, webchain and all that web3 bullshit
That might’ve been the investor pitch but luckily it doesn’t seem like any of that has made it into what exists now. Seems like they’re just going to take a percentage of profit from games on their platform.
Yes
It seems like they have a platform/launcher with user-created content in it. They get 10% marketplace fee but since it’s fully open source you can probably publish your game outside of their platform.
I remember so much pessimism last year that people’s complaints will change nothing and that almost every Unity dev is too deep and won’t be able to switch engines.
Well, guess what, so many people did switch and Unity did feel the hurt. The community really did take action.
Everyone’s going to (rightfully) dunk on Unity but I think this is a great move and it’s nice that the engine isn’t going away. Competition is always good, and I’m happy for the devs that did stick with the engine. Lots of studios celebrating on social media with a sigh of relief. I still think Godot is going to eat Unity’s lunch the next few years so they better step it up.