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Joined 26 days ago
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Cake day: November 20th, 2024

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  • It’s all relative. Mediocre is still better than garbage, but not necessarily interesting or innovative. It’s just “fine” because the whole point of the gameplay in these games is to progress the narrative forward. Mastery is rarely, if ever, required and gameplay depth is of no interest to players or developers.

    You ignore all of that and start comparing their catalog to Ubisoft pumping out generic trash for years (NGL that Prince of Persia game is sick though) and you get a much brighter picture that doesn’t necessarily take all factors into account.

    Personally, I play games for the hyper engagement they offer, which I expect from hobbies and cannot get from film or literature. Stories, on the other hand, I can find elsewhere, so I don’t necessarily care for them that much in games.

    Again, it’s all relative.





  • I try them often, but haven’t had much luck finding a favorite other than Crimzon Clover. Nex Machina and Furi got close, but not quite.

    Some experiences were nice, but not replayable, which ruled them out as a favorite for me, like Hyper Light Drifter.

    Some I had some fun with, but took issue with some of the design choices, like Dead Cells and Hollow Knight.

    Some I outright did not enjoy at all like Hades or Stardew Valley.

    Most recent indie game that got close for me was Kill Knight.

    What are some of your favorite indies?



  • I love that you’re having a different experience! This is exactly why I posted about this: I have found that my taste in almost everything else has become broader as I aged, so I was wondering what’s the deal with my uncharacteristically narrow taste in video games.

    Sadly, I tried most of the games on your list, and found out they’re not for me. I’ll try the rest though! Thank you for taking the time to list them.






  • That’s so sweet bonding with your dad over that game. May you retain that memory forever ❤️

    I’m with you. The concept of gaming as a disposable medium never really worked for me either. The idea of going through my wishlist like it’s a watchlist—beating a game only to move on to the next was just never really for me.

    If I don’t think a game is built to be organically replayable, I’ll probably just lose interest in buying it.



  • Does it not feel weird sometimes to be disconnected from the gaming zeitgeist? Like, we can obviously still follow news and whatnot, but I’m particularly talking about having no significant emotional investment in contemporary releases—in other words: being disconnected from the hype of announcements and release cycles.

    I know people consider this a blessing in this age of hyper-consumerism, but there’s a communal aspect to it that I like, and it often feels odd to not be part of it.