• 2 Posts
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Joined 1 year ago
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Cake day: June 19th, 2023

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  • See that’s the thing, you don’t need a touch screen for those things, or even a screen. Everyone has a phone for sat nav, (you shouldn’t be looking at your phone while driving but you also shouldn’t be looking at a screen on the console while driving). And for maintenance stuff a light up an LED is enough.

    I think in general there’s just been a proliferation of unnecessary features and with it has gone the affordable new car.


  • I just don’t think his product will be competitive when the market moves up a whole price bracket, even if he thinks so.

    People willing buy a 30,000$ new car are going to have more patience for poor quality than people who are willing to pay 40,000$. Like the market will shrink as some people are priced out, and those who remain will probably opt for something like an Ioniq-5, a Solterra, or a EX30 which are just nicer cars. Their main issues right now are a lack of availability, but that’s less of an issue as the market shrinks.




  • A touch screen is more expensive than an injection molded plastic knob, even if the actual interfacing of the controls is easier.

    I take the point that it’s simpler to integrate with how many buttons, dials and controls newer cars have, but I think the proliferation of those bits is part of the same issue. A lot of stuff is being added not because people find use in these things but because companies feel they need to add them to appear like they’re tech forward.



  • The touch pad control shit just sends me “yah, let’s get rid of these cheap, easily manufactured and implemented dials and knobs that can be easily operated without looking and replace them with an expensive touch screen that you need to look away from the road to use, that’s truly the way of the future; Unnecessarily expensive, more difficult to use, and reliant on software that will probably get bricked in 3 years when the executives lay off the team maintaining it so they can give them selves a pay raise.”





  • public companies do not necessarily have a Fiduciary duty to the shareholders, let alone one to increase value. Any that they did have (based on the laws and how they are incorporated in a given jurisdiction) would also be applicable to a private company. Private companies also have shareholders, the shares are just not traded publicly.

    You’re probably thinking of the theory of “Shareholder Primacy” but that is a theory not a legal reality, although some insist it is based on a questionable interpretation of the precedent set by dodge vs ford motor company.

    Public companies can be run in what ever way the board/shareholders see fit.




  • See, in a lot of games generas I could look past performance issues, but with city builders? Yah, nah, good performance is kind of core. It’s basically impossible to make cities of much more than 40,000 unless you have a monstrosity of a CPU, and even then your game will be chugging. Scale of city is fundamentally limited by the performance, you can just make a larger, more interesting city in cities skylines at the moment. There are some interesting game play changes from from the first, but not interesting enough to make up for the limitations to scale.

    Victoria 3 also has some big performance issues. Like paradox games have always been known to slow down in the late game, but you basically can’t get through the end game in Victoria 3 unless you’re willing to run the game in the background. Again, this is even on good, modern, mid range CPUs.


  • I love the flying car example because it reveals a huge issue with the whole “tech will get better” idea. People are still trying to make flying cars happen but it’s running in to the same fundamental issues; large things that are mechanically complex, energy intensive, and moving at high speeds in a crowded urban environments are just too expensive and dangerous.

    There is no way around the physical realities, no clever trick or efficiency that will push it over some threshold of practicality.




  • I don’t think it is so much that executives cannot learn, it’s more that their priorities are consistent predictable margins, not the overall health of the industry.

    It’s a prisoner’s dilemma, most of the benefit of succeeding with something original is for the industry as a whole; proving certain concepts and ideas are viable, revitalizing public interest in the medium, ect. But the risks are mainly carried by a single publisher or studio, if it flops, they loose money.

    So the general trend is to avoid risk and maximize predictable profit, this shrinks the over all profitability of the industry by fatiguing public interest and willingness to pay, but maximizes safety for individual publishers and studios.

    Having a low budget segment that can afford to take risk on new ideas is key to preventing industry decline, but the industry has moved away from that towards the highest possible revenue generating films. The publishers and studios that used to do that have all ether folded or moved up to bigger budget higher return options, and they’ve pulled up the ladder behind them by making it so difficult to get indie projects in to theaters.

    The same thing could happen in the video game industry. Luckily the indie game market exists, and they’re still able to get their products distributed on large platforms like consoles if they prove a big enough hit on the PC market. It is getting harder though, and more and more, small budget, small team games are getting relegated to PC where there is just a smaller market. Ideally, consoles should make it easier to get small indie games onto their platform, or more people should start playing on PCs.