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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Yes, that works too with one fairly big caveat: for some reason the Steam Deck’s controller is not producing evdev events until a game is actually running on the deck. So evfwd is not receiving events while the Steam UI is active. I haven’t been able to figure out yet why this is the case.

    If you want to try it you can start a random game on the deck and then fire up evfwd on the controller device and using the -g (grab) flag to avoid passing events to the running game.

    Edit: while we are talking about the Steam Deck: when ssh-ing to the deck it can be helpful to turn off wifi power management to avoid lag: iw wlan0 set power_save off






  • Trump and his handlers just before the debate:

    Handler: Mr President… (he insists on being called that by his people) - before you go out there I want you to promise again that you won’t bring up the thing about people eating cats and dogs…
    Trump: yeah, fine
    Handler: Remember how we talked about this? And how you promised that you won’t bring it up no matter what happens?
    Trump: Yeah, fine, whatever.










  • We’ve been playing Carnegie a bunch. The game works great at all player counts but I really like it at 2-players. It’s highly interactive so it’s easier to keep a close eye on a single opponent and the neutral discs you add at lower player counts help guide early game strategic decisions. Very cool action selection and I really like the worker “lifecycle” and the route building too. Great BGA implementation.