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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I held out on getting a steam account for ages, till 2005, and even then only used it for valve games. It wasn’t until 2012 that I got anything that wasn’t part of a half life collection.

    At this point I’ve more or less made peace with the concept of digital only gaming, and generally prefer the convenience, even on consoles, but I also don’t bother owning consoles I can’t modify, and have no hangups about pirating things to try or to have a copy I can control. For instance I’ve had to pirate red dead 2 despite owning a copy because the Rockstar launcher refused to work offline at the time.

    As far as changes to what I buy and play, that’s a whole other thing. I almost exclusively play single player titles. I keep one live service game at any point, just as a matter of having something to play communally when friends want to jump into something, used to be destiny, now it’s fortnite, but the overwhelming majority of my gaming is in stuff like 7d2d, raft, cyberpunk, fallout, skyrim, that sort of thing. There’s not exactly a wealth of microtransaction going on in those (barring fortnite).

    And it’s not like we didn’t have “dlc” in the 90s, we just called em expansion packs. Starcraft had brood war, warcraft 3 had frozen throne, half life got blue shift and opfor. Are all games dlc that big? No, but most of the games I play do get sizable chunks of content. And we definitely got updates to all those.

    Hell, even Pokémon games got patched back in the day via link cable, although with regard to console gaming by and large such things didn’t start happening till consoles started going online.

    (I’m sure my answers would probably be a little different if I hadn’t grown up on pc gaming tbh)









  • i’ve got over a hundred hours in the new patch, and wow they really did do a number on it. the performance in particular is notable, game is much smoother. the water changes are a bit of a nothingburger in terms of difficulty change, but the new learn by looting system is still going through some growing pains. (it’s been tweaked a couple times already).

    my major issue with the learning system is i’ll get 7-9 days in and my ability to craft is entirely eclipsed by my loot and trader stages to where there becomes no point in doing anything but trader quests, which gets stale. i’m doing some testing on a mod trying to bring things in line so crafting can still remain viable in what is ostensibly a survival crafting game.

    the changes to difficulty overall are welcome, if punishing. the lighting overhaul is spectacular, the tweaks to POI’s are p good, and the new POI’s are some of the best content i’ve seen in the game so far, much more elaborate and involved in some cases than what you’d normally see in a given quest tier.

    idk wtf they’re talking about “better intro for new players” tho, it’s the same starter quest we had in alpha 20, but now you might spawn over a kilometer from your trader.

    random world gen speed is INCREDIBLE tho. alpha 20 a 10k map could be upwards of 20m to generate, now it’s about 5m. it’s insane how much faster it is now.