FM Chiptuner and Retro Computer Nerd
https://netnomad.dxcomplex.com

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Joined 4 months ago
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Cake day: February 21st, 2024

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  • i would recon this is true more often than not for attempts at 1:1 ports. glitches are more often introduced than fixed in the porting process, so if it isn’t deliberately a remaster or offers extra content, you’re probably better off with the original in an emulator. if you’re interested in mods, it’s also worth thinking about where the reverse engineering efforts have been focused- a lot of native PC ports have been picked apart and put back together with bugfixes and new content after the fact

    sonic adventure is an example of all of the above. if you want the absolute worst version possible, just buy it off steam. if you want the best version possible, buy it off steam and mod the shit out of it. fan efforts to fix an abysmal port of a port ended up creating an experience that arguably surpasses the original before even getting into all the extra bells and whistles you can mod in

    fan ports are also increasingly becoming a thing, so i guess the moral of the story is this: as far as official offerings go, emulation is probably going to be better than a native port, but if a game has enough enthusiastic hackers, then they may have frankensteined something even better together






  • i’m honestly a little suprised this hasn’t happened sooner. there were plenty of computers with similar hardware at the time with CP/M or DOS variants, and the unix-like fuzix was originally developed for the z80 and i think has a 6502 port. that’s not meant as a knock on decrayzo though- either way this is cool as shit

    i’m curious what the culture around the famicom and FDS as computers was in japan. it was wildly popular but it never seems to come up in discussions of other 80s JP computers, so i wonder if the reason it never got a DOS straight from nintendo was because everyone including them saw it as more of a console than a computer despite the name. or maybe that’s just a westerner’s bias talking and japanese folks really do consider it as a contemporary of the PC-88 instead of the SMS







  • i REALLY wish we could get a proper ending to Atlantis. i know filming season six tomorrow ain’t gonna happen but they could always do an animated movie with as many of the original cast they can back doing voiceovers. B5 did that and had an excuse plot jumping through space and time to basically just serve fanservice on a dish for the whole runtime*, and a few of the plots laid out for S6 had timespace shenanigans, so put that and Turn of Events in a blender. maybe they go back in time to when Destiny was in the milky way or pegasus and end up needing to use to beat the genii- filling the role of the asuran weapon- and they leave something behind there that could help the modern one get home, making this in essence a double finale

    would i rather something far less rushed? for sure. but between actors aging and amazon less likely to spring big bucks for a continuation of a long since cancelled spinoff versus a reboot of the original, that might be one of the only ways to go. then again i’d be happy with a book series too, i just need closure damnit!





  • i’m kind of torn on this. because, if the dice are the be-all-end-all, why have a GM at the table? i’d wager the vast majority of GMs tune difficulty and pacing on the fly without realizing it, even if it’s just “i’m gonna skip this last encounter because we’re already a half hour over and i have work tomorrow” or even just “wow everyone is bored as shit right now, we outta pick up the pace” but on the other hand, I have seen a fee bad rolls in a low-stakes encounter spiral into a character dying, and it was cool as shit. that’s part of the magic of rpgs- no do-overs or back to the title screen, instead the rest of the party (or the whole party if the player rolls a new character) needs to contend and deal with being down a person. in our case we had to drag a corpse across a continent to get to a cleric powerful enough to bring him back, and in doing so accidentally let the big bad into the otherwise secure city limits. we would have completely missed out on all of that if those dice were fudged. i guess it all down to context- fudging to prevent the GM railroad from being derailed robs you of experiences, but we also have GMs at the table for a reason, and i’m ok with them using fudging when they feel it’s warranted so long as they’re not abusing it to the point where there’s no risk to anything. at the end of the day, if we’re all having fun, i trust the GM with whatever they’re doing, and if we’re not, fudging is probably a symptom of whatever actually is the issue