Thanks for this. I was about to ask if Japanese input was supported. Why is it so hard to find a good keyboard for both Japanese and English? I usually have to end up sacrificing convenience in one or the other.
Thanks for this. I was about to ask if Japanese input was supported. Why is it so hard to find a good keyboard for both Japanese and English? I usually have to end up sacrificing convenience in one or the other.
I wanted to play this game so badly, only to find out the game does not come with English language in my region… why do companies love to do this? Is it that hard to add the languages you already have translated for other countries? I’ll even pay it as dlc if needed! Just save me the hassle (and extra cost) of importing the game.
On that note, I completely recommend the second compilation of other short stories, Exhalation.
I mean, to be fair, 8 episodes at 1 hour each is more or less the same runtime that 20 episodes of ~20 min each. The problem is not the amount of episodes, it’s just bad direction.
Nothing beats suddenly hearing the big monster’s theme morphing into Proof of a Hero when you are close to winning in Monster Hunter.
This was perhaps the most beautifully crafted jrpg I’ll never finish. While the nostalgia hit me like a truck, after just some 8 hours I just felt I had played it all. The graphics and the music may be the very best in the genre, but the gameplay left much to be desired. Time-based inputs are nice (though they do get tiresome after a while), but there’s just no substance in the gameplay. Progression is slow af, and I didn’t feel there was much to unlock other than higher numbers, which are meh.
Amazing piece of art, though.
Completely intentional; you have no proof it was otherwise :P
Unlike many others here, I did enjoy Trials of Mana, so I am looking forward to this one. Looks amazing!
…except for that generic shonen hero. I am so done with games with generic shonen mc. I get that the new generation has to start somewhere, but it’d be nice to see more variaty in mc characters. Or on the very least let us create our own.
Why not be the best at something instead? I believe in you!
Thanks! You’re the best!
I was fine with the helpful bots here and there, but if someone is going to abuse it like this may as well just ignore them all. This is why we can’t have good things.
I remember reading in some other post there was a global setting in the Voyager app to block all bots, but I cannot find it now. Does anyone know where?
This may not be helpful, but anyways, I used to have a regular PS4 connected with a hdmi switch, but sporadically it would stop working. Nothing wrong with the cables themselves, and the switch was also fine (tested with other devices). Maybe it’s related to way the switch is internally configured?
In any case, I would recommend trying to find a switchless configuration.
Why does the mc have to be male? I’m tired of the old male hero trope, especially when so many mcs don’t talk or even have lines. If you’re going to give us a silent mc, at least make it customizable!
I have two. First, I’m in the VIII > VII camp. To be fair, I played FF8 before playing FF7 (though I’ve been playing FF since V), so the downgrade in visuals really hurt. I also don’t get what’s the deal with the Squall hate. Sure, he’s a bit whiney at the beginning, but you can really feel his growth. Same with his relationship with Rinoa (that’s her name, right?). I could see those two falling with each other in a more believable way than other jrpg ships.
Second one, V is better than VI. Sure, VI has higher production value, and arguably a better story, but the class system in 5 was top jrpg system in the snes era. I also felt more closely attached to the small cast of V rather than with the gigantic cast of VI (I honestly cried in the aftermath of Galuf vs Exdeath). Again, V was my first FF, so that may be nostalgia talking. Though I recently replayed with a patch that improves the class system, and it was a banger of a game. Plus, Battle on the Big Bridge.
Feel free to fight me.
Maybe in some colloquial definitions, but following the DnD conventions (which is what I assume op was talking about), Intelligence refers to knowledge, while Wisdom refers to perception, introspection, and metacognition (knowing that you know or don’t know something) . So I think high Wis (you are quick on perceiving things) but low Int (not being able to remember what you know) would apply.
It’s not a science, though. This is just my personal interpretation.
Shouldn’t it be the opposite? High WIS but low INT?
My! How did I miss that? Thanks a bunch, you guys are the best.
Thank you so much for your hard work. I’m loving the Voyager experience!
If I may be so bold to request something, could there be an option to disable “tap to collapse comment”? I find myself mistapping all the time, and if the username is long, it’s hard to find a place to retap to expand the comment again.
I am liking the game so far, but the dreadful drop rate on anything past rarity 1 is rapidly killing all excitement I have for it. It feels such a waste of time and disappointment to hunt higher rarity monsters, break their parts even, just to get a bunch of rarity 1 scales.
It’s called Theater of the Mind, I think. It used to be the way we played ADnD, but I guess that the newer editions pushed the minis-and-grid with their more tactical playstyles.