Ah that’s too bad. Either way, I wonder if Lies of P will be changed at all from the Steam demo; I remember the developers mentioned making the dodge smoother before release.
Ah that’s too bad. Either way, I wonder if Lies of P will be changed at all from the Steam demo; I remember the developers mentioned making the dodge smoother before release.
Is this only on Xbox or also on PC?
This is super cute, I love it!
I think that would be great! I’m sure it’s more difficult than it seems, though, to port over the entire backend to Lemmy, especially with its decentralized nature. Also I’m sure Christian is a bit burnt out after the Reddit fiasco, so I can’t fault him for taking a breather.
Seems like a good length. I’m guessing we’ll take closer to an hour as well since I usually end up trying to read all the plaques :P
Not yet, but I’m hoping to go soon! How long did it take you to go through just the Hokusai exhibit?
Apollo is similar! iirc the only “functional” feature locked beyond a paywall is submitting posts (which you could argue is a pretty big feature to lock away). But I think the majority of users rarely submit posts, and the “pro” tier was just a one-time $5 payment. I found Apollo very intuitive to use and very minimalistic; there was very little fluff to distract from posts and comments.
Perhaps! This should be triggered by searching “[email protected]” from lemmy.ml, correct?
Yeah possibly! I think the second issue I mentioned is still occurring, though. Namely, lemmy.ml/c/[email protected] returns a 404 error (and also for Kbin.social).
Certain communities seem to be inaccessible from Lemmy.world and vice versa. For instance, if I try to access /c/boston in Lemmy.ml via lemmy.world/c/[email protected], I get a “404: couldnt_find_community” error. Similarly, trying to access /c/boston in Lemmy.world from either Kbin.social (via kbin.social/m/[email protected]) or Lemmy.ml (via lemmy.ml/c/[email protected]) both give 404 errors.
This is what I did too! In my case, it was partly because my monitor (Samsung Odyssey G8) had issues with flickering when games had high frame rates (e.g. 2D games and game menus) without the fps cap.