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Joined 1 year ago
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Cake day: June 17th, 2023

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  • As much as I like Firefox/Librewolf, Vivaldi still has the upper hand in UI/UX. Workspaces, more feature-rich sidebar, one-click access to recently closed tabs right there in the tab bar, speed dial, tab stacks and other QoL stuff that makes just enough difference for me that I can’t really daily-drive any other browsers. Until FF reaches feature parity (it’s getting close, but still isn’t quite there yet) I don’t see myself migrating anytime soon. Quess I’ll just need to rely more on AdGuard DNS and Vivaldi’s built-in adblocker if uBlock becomes neutered on Chromium…






  • The most dangerous meats are ones originating from wild animals. Eg there are all sorts of nasty parasite cysts in wild boar meat. Nature is brutal and there is no such thing as “clean” meat from wild animals. Human inability to deal with this and becoming severely sick without thoroughly cooking the wild meat is evidence that even if we technically are somewhere on omnivore spectrum, we’re not really good omnivores—certainly not as good as bears or even boars. Honestly, eating insects, honey and eggs in addition to plants (fruit specifically) seems more like what we’re evolved to do.


  • The most dangerous meats are ones originating from wild animals. Eg there are all sorts of nasty parasite cysts in wild boar meat. Nature is brutal and there is no such thing as “clean” meat from wild animals. Human inability to deal with this and becoming severely sick without thoroughly cooking the wild meat is evidence that even if we technically are somewhere on omnivore spectrum, we’re not really good omnivores—certainly not as good as bears or even boars. Honestly, eating insects, honey and eggs in addition to plants (fruit specifically) seems more like what we’re evolved to do.


  • Elder Scroll series. Skyrim for the modding and eyecandy potential, Oblivion for the madness that is spellcrafting (also Shivering Isles is the best ES DLC), Morrowind for the true alien fantasy.

    Thief II is the quintessential first-person sneaker.
    Independence War II still has one of the best flight models and a great story.

    X3: Terran Conflict is the best first-person strategy game.

    Half-Life 1 and 2.

    Il-2: Great Battles is the best WWII combat flight sim.
    DCS is the best jet combat sim.

    Elite: Dangerous is the only space sim with actual 1:1 scale galaxy, including many real-life stars and is the best life-in-space simulator with flight model as good as I-War 2 and decent enough on-foot parts (even though there is some jank and glitches).


  • Since I mostly listen by dropping a whole genre into an ephemeral playlist, there is zero overlap. I rarely even hear a piece more than a few times a year, and sometimes the whole playlist takes more than a year to play from 0 to Z at an average of 1 hour play every day (eg I have pretty much the complete catalogue of Ektoplazm, including 575 goa trance and 377 downtempo albums).

    Even if I have a few static playlists of random pieces, they’re also thematic (eg a bluegrass playlist as background music for dogfighting) and with zero overlap between them.

    Come to think, of it, I only have two static, saved playlists—one for dogfighting and one with pieces that have subbass and ULF content down to and below 20 Hz. Playlists for me are wholly ephemeral, the default one that gets cleared and refilled as I go, acting more as a playback queue, and temporary ones that get deleted when I’m done with them.


  • Used to play strategy games quite a lot 20 or so years ago. AoE, Homeworld, Red Alert. But I never got very deep into them.

    The main reason I don’t like strategy games anymore is that most of them simply boil down to micromanagement and actions-per-minute. That is not how my brain works. I hate micromanaging and multitasking. I love planning tactics, doing recon and analyzing the situation (as long as I don’t have to do statistical analysis with spreadsheets for that), setting goals and executing plans.

    Best strategy game I’ve ever played? X3: Terran Conflict. Once you set your plans in motion everything works pretty much automatically—you don’t have to order your traders or military forces around constantly or set up product batches in your factories manually. You set up parameters by which your assets work, and aside from occasional tweaking and optimization you leave them to their own devices. Instead you concentrate on the actual grand strategy or a single battle at hand or putting out some random brushfire that needs your attention without the worry about your “villagers” standing around idle because they can’t figure out there’s a fresh patch of fish 100 meters to the left.

    Plus you’re there, in situ, as an actual participant in the world, not an abstract godhand hovering over the map. First-person strategy. Commanding two task groups steamrolling through a sector from the bridge of your cruiser, sipping coffee as turrets put on a massive fireworks around you is epic.



  • You’re not alone. I’m in the same spot. I love the humor of Fallout and I really liked the TV series; I have played Morrowind, Oblivion, more Skyrim playthroughs than I can remember but I bounced off FO3 pretty hard. For me it was the dreary environment and overall decay of the world.

    People in FO3 just didn’t seem to care much about their living conditions and this doesn’t seem like what would happen in actual post-collapse society. People in general love surrounding themselves with art and beauty, rusty scrap metal shacks wouldn’t be around two centuries after the bombs drop. Earthship, stucco and clay bricks are low tech but can be made very pretty and livable. Murals and paintings made using various pigments, colorful textiles, basreliefs, carvings and sculptures of ceramic, wood and stone would be everywhere, sprinkled with surviving pre-war artifacts that’s been restored, maintained and cherished with pride.

    Plant life would also recover quite fast and be lush in a post-atomic war world—Chornobyl is a prime example how nature claims back human-abandoned land just decades after a nuclear event. Deserts in FO should not be all dreary brown misery; there would be a thriving ecosystem of both flora and fauna. Two centuries is enough time for the most dangerous radioisotopes to decay away and you wouldn’t really find places where radiation would stop wildlife reclaiming the land. More mutations and birth defects, yes, but life will find a way.

    And this overall miserable representation of post-apocalyptic world is the reason FO games never really clicked for me even though the satire and tone hit the spot.




  • DeaDBeeF sort of is similar but doesn’t seem to have the plugins I need to do a proper full-screen 10ft GUI, Facets-like library browsing, surround upmix, DLNA streaming to other rooms etc.

    I have to give Krita another try and see if it can import/export .dds, but my impression from playing with it for a few hours is that it seems to focus more on digital painting instead of photo manipulation (which modding textures essentially boils down to). I also have my GIMP workflow down to muscle memory, it only takes me minutes to do eg a recolor or upscale+fake details via sharpening and noise.


  • At this point there’s just a few pieces of software that keep me on Microshitty’s teat. Foobar2000 being the biggest one—there simply ain’t no good alternative for Linux, and I’ve tried them all. Freesurround, actual dB scale volume control via Jscript, waveform seekbar, precision spectrum analyzers, modtracker player are just some of the essential plugins, as is ASIO (in addition of bypassing all OS audio stack shenanigans it has the accidental benefit of not only auto-muting , but also auto-stopping auto-playing videos on websites that might slip through uBlock).

    Also, Paint.net is so good for converting .dds files. Never got .dds to work properly with Gimp.