• 135 Posts
  • 557 Comments
Joined 1 year ago
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Cake day: June 21st, 2023

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  • Submitted questions can be found here: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/looking-for-questions-star-citizen-live-brave-new-

    Top 10 Questions (tap to expand):

    @TheGhostKnife

    Outside of thunderstorms, what other weather conditions/systems are you looking forward to implementing?


    @NovaRex64

    Will large ships be able to compress trees and plants to land in dense forests?


    @AUNLINE

    ORBITING PLANETS AND MOONS!?


    @Miraige

    With the sheer density of forests and similar biomes in Genesis, how might this interact with gameplay like landing ships or driving ground vehicles?


    @Frosty00

    Will planets such as Microtech get snowfall and snow accumulation?


    @NovaRex64

    Will systems like Maelstrom apply to plants and the ground for crash landings or explosions?


    @xavol

    With StarAudio and the new doppler effect, will we be able to hear the sonic boom in atmosphere?


    @PunjiStik

    For the population of POI clusters, will there be roads connecting some of the locations in a cluster to each other, or at least paths that ground vehicles could drive along?


    @Kyllian

    How many variations of weather should we expect and how will they affect our ships flight models, such as ice build up, winds, rain, etc (We have already seen the potential for lightning)?


    @Mandor1an

    Will we be able to build bases underground or in caves to have that Batman vibe?













  • Yeah. The mission can be shared, and it goes a lot faster with a buddy.

    There are 2 options for the missions, one for hauling cargo, and the other for defending a cargo hauler being attacked.

    I haven’t tried the cargo hauling mission yet, but I’d assume it’s similar to the xenothreat cargo hauling where it would involve a little ship-to-ship combat and some FPS once you board the wrecked ship.

    For the defend the cargo hauler mission, it’s soloable with a light fighter, it just takes a little longer to destroy some of the larger ships that might spawn in. They must have lowered the accuracy of the NPCs for this mission so that they weren’t hitting the NPC that you’re trying to defend. I was flying around in a Corsair and the NPCs were barely landing any shots on me. There are probably 10-20 enemy ships, the vast majority are light fighters (mostly M50s, Buccaneers, Hornets, Gladius, and maybe a Scythe or a Talon or two). There will also be a few medium sized ships like some Prowlers or the Freelancer Max, and maybe one larger ship like the MSR. Even if I took a while to destroy the ships, they never seemed to be able to destroy the NPC Cargo Hauler that I was supposed to defend.

    The servers were running fine for me on the 3 or so that I tried out yesterday. I only encountered 1 server error (which will fail the mission once the server recovers).




  • Ah, ok I read into the spectrum thread a bit more.

    It looks like we will be able to get additional rewards as the event moves from Phase to Phase:

    Are there any other rewards for completing the event?
    ► Yes! We have many permanent rewards for this planned. However, to get every reward, you have to play all of it and finish it BEFORE 4.0 goes Live.

    But it sounds like we have to finish everything for the ship weapons… Or else maybe it’s just to complete phase 1?

    Confront the ruthless pirates terrorizing the Stanton system, defend its people, and (if you complete the whole event before 4.0 goes live) exclusive permanent in-game ship weapons will be yours!



  • They didn’t specofy a date for 4.0, but I wouldn’t expect it to release this year with the current state of the EPTU.

    I could see it opening up to the PTU for the wider player audience, but if they rush it out by Christmas I would expect it to still be a broken mess.

    Stability wise, 4.0 has gotten a lot better, but it feels like there are so many issues (such as missions not working properly)… Maybe I’ll change my mind after they roll out the new 4.0 patch today, but I hope they take the time to fix up a lot of the bugs we’ve been reporting.







  • Highlights from /r/starcitizen Discord News channel


    ➣ Q - Is the Valakkar the biggest creature?

    • A - No, there are bigger creatures.

    ➣ Q - Will there be reputation/org armor that give unique specializations stats?

    • A - Not quite, The majority of armor loadouts will be unlocked by player guilds/orgs but the org/guild will have to find blueprints to unique armors out in the PU. There will be no additional stats or bonuses because it was made buy a guild/org.

    ➣ Q - Will we use insurance or a blueprint to gain back subscriber armor?

    • A - yes when crafting comes into star citizen you will receive a blueprint for your subscriber armor. This is not a replacement for the item kiosk/recovery

    ➣ Q - Has the team considered specialized clothing for jungles and swamps?

    • A - Yes.

    ➣ Q - Will we be able to save armor loadout with gear?

    • A - Yes, we want armor lockers to be used to quickly swap loadouts.

    ➣ Q - Will there be backpacks that are able to be used with regular clothing?

    • A - Yes, we want to make dedicated backpacks that are used with clothing.

    ➣ Q - Why was the Boreal Stalker canceled?

    • A - Its not canceled, we really want to do it.

    ➣ Q - Will we be able to wear clothing over armor?

    • A - Yes, some armors will allow layers.

    ➣ Q - Will there be any new creatures released soon?

    • A - There is one creature (Tor-luk) that is coming before the Valakkar and one coming after

    ➣ Q - Will it be possible to mix armors/clothing to min max stats?

    • A - Absolutely.

    ➣ Q - What needs to be finished for the Valakkar to be released?

    • A - The demo is completely playable but we want the worm to have bespoke collision. We also need to make sure it works well on the server and add some more animations.