Level scaling is one of those divisive topics. Im excited to see it going away as it just feels silly to have a group of enemies that are all powerful bullet sponges. It ruins the immersion for me as… why don’t they use that power and steamroll their enemies in the lower level areas of the game world. And, once I level up and go back to low level areas, it feels bad to have no challenge at all fighting a bunch of wet noodles that die after breathing on them.
A half shot of Scotch goes a long way