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Joined 1 year ago
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Cake day: August 15th, 2023

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  • I spent about 15 hours on this already, and luckily for me, I only ran into one major bug (froze but thankfully game autosaved a lot) and one light one (two enemies in one spot). We played online two people with two characters each and it was fun and worked great, we only controlled our own characters. Sounds like maybe it’s more optimized for online than couch co-op, but who wants to buy two copies of the game if you don’t have to?

    Music is improved, couldn’t play a lot of the first one because it kept making my partner pass out, too sleepy vibe. No issues like that here, soundtrack is nice.

    I suppose it is really similar to the first, except the new taller models and stuff. The dead heroes thing seems new to and possibly neat, but I could be wrong. I see it more as a story sequel than a game sequel currently. I was happy buying it early, but for others, I’d probably recommend getting it on more of a sale.



  • I would say…this is cool for communication in general, but it doesn’t seem to help at all with flirting. Even the comments seem kind of like how I feel after watching.

    Sure, knowing is important, but how do you get to the knowing part? How do you understand that it even is flirting, how do you “get on the same wavelength”? How do you communicate subtly without being misunderstood? How can you be confident that your message was received, what are the signs?

    Video is a good first note: consent in communication is key, but it doesn’t really offer much more.





  • It had one huge impact on elf culture which was completely dividing their society into 1) people that isolated and 2) people who wanted to help the other races, guide them in the right direction and such.

    Since the “borders” on elf lands went into lockdown, the ones that chose to leave and help also can never return (until far far in the future when a world event breaks boundaries). They also insist on keeping their existence secret for many decades, until the other races are no longer so…combative.

    In the eyes of the “inner” elves, they are giving the other races a chance to flourish without putting themselves at risk. They could have killed them all, and considered it, but they chose not to because they were once family. Let them have their chance. There’s only so much damage they can do to the world without magic and they cannot enter elf lands without it, so “it’s fine probably”.

    In the eyes of the “outer” elves, the others abandoned their kin and are putting up ridiculous walls. They see them as lacking compassion and often resent them as they made these elves choose. They also often feel the others abandoned their duty.



  • I guess I was asking broadly because last I heard anything about it was shortly after release when there was so many missing compatibilities, lots of things broken and unfinished, and everyone was hands down saying don’t touch it with a ten foot pole. It sounds like it has gotten a little better, enough for some people to be fine with it, but by the majority of the replies it sounds like it still isn’t “done” or is never going to be. All your information was helpful and I haven’t read elsewhere so thanks!


  • Oh man, I typed a big response and lost it so this is going to be much shorter whoops.

    To answer your questions: In the time immediately after the conflict there was a lot of desire to “go back to elf”, but there were a few problems.

    • They went through brainwashing to feel separate from elves (as they were created to kill them) and even though they managed to kind of break out of it, they still feel like they are and are not the same at the same time. They don’t really “fit” anymore.
    • It wasn’t actually possible to undo the changes.
    • Elven society made a decision to cut them and similar races off completely.

    As for culture, there are virtually no similarities remaining at the main time period I’m writting in, as elven culture further developed in a magic-centric way and goblin culture developed in a very different direction. And since they weren’t interacting whatsoever during that development, very different.

    Of the elf-based races, goblins are probably the most content with their new way of life, and are usually the least ambitious. While others, like humans, deeply desire reclaiming magic somehow (not being an elf again, just getting their “birthright” magic back). Goblins have a bit of pride in their new lifestyle, and power like that would disrupt their way of living. They don’t really teach about their origin (though they retain stories of it as needed) and they live among many also non-magic races, so there isn’t a lot to be jealous of (for the time being).

    There’s also definitely some difference between the ones that have a symbiotic thing going with creatures in the wild vs those that are urban. The grief is mostly for the latter, who have to deal with the people who see them as “trash rummagers” and “thieves”, and treat them harshly, instead of seeing them as the “recyclers” they are. They’ll never acknowledge that cities with goblins living nearby are always cleaner.




  • It seemed all the mods for it wouldn’t do what I wanted. Got it working with this https://www.mediafire.com/file/4o3imoykr1pfamf/bg3-console-release.zip/file (goes in bin).

    Which gives you a console, and then typing these commands while in camp let me recruit more people.

    osi

    SetMaxPartySizeOverride(6)

    Osi.PROC_CheckPartyFull()

    Replace 6 with preferred party size. I’m playing 2 player with my partner and now we each can take 2 people with each of us, which was my aim. Works great. Doesn’t feel op, though we considered switching to tactician we ended up staying balanced. We still get plenty of close calls.

    Crashed once so far, when doing a Gale thing and he wasn’t #1 slot in my party, so when I reloaded I temp left my 2nd party member at camp and then reinvited them after the dialogue. So it seems you only have to do it once and the limit is saved, because I didn’t have to put the code in again.



  • My goblins are magic-stripped elves who were physically altered by a spell to make ‘assassin’ type soldiers (almost all my “humanoid” races stem from something similar actually). The goblins developed a scavenger/recycling culture after the conflict they were created for ended and they now often live just outside of settlements or monster territories. They get the majority of what they need from their neighbours scraps. Being small, fast, and blending into their environment benefits their survival significantly, hence their size and unusual coloring.




  • Really depends on what you don’t like about DnD.

    Not a fan of the prep work? Everything you need to know is written in game, no research necessary.

    Not a fan of the mechanics? They’re still here, but feels pretty streamlined/approachable. The most DnD thing here I’d say is…rolling? I don’t see a lot of games where you roll dice for a chance at success. If you don’t like that mechanic there’s some stuff in game to make it easier to succeed at the things you care about and if that’s not enough you can always quicksave/quickload and retry.

    Not a fan of the tabletop nature of DnD? Well this is a video game that feels like…a video game.

    Not a fan of the role-playing aspect? I’m not sure you’d like it then. It’s definitely a story driven game not a hack n slash.

    Not a fan of the setting/races/lore? Yeah don’t play.

    So you could potentially still like the game, but it really depends.