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Cake day: June 25th, 2023

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  • Keeping details minimal because I can’t for the life of me get spoiler tags to work on kbin:

    In the middle of Heavensward we learn that a very dramatic death sequence that led to some major events was a ruse. The character is alive and things will quickly return to normal.

    I get what they wanted, but big fakeouts like that are not my thing. It felt like the consequences were walked back so I could never take the rest of the story seriously. Anything bad that happens could just be reverted.

    Endwalker has a point after a lot of stuff goes down where I was thinking “Yeah this is edgy and all, but they really held back from doing anything actually substantial” then we get introduced to a bunch of cuteness and silly things. It took until then to really settle with me that they mostly want to tell fun and uplifting stories, so making stuff look dark and dramatic but keeping the lasting impact down is more of an objective of theirs than a narrative flaw.

    I can appreciate that, and a lot of other things about the game and its story, but that in particular is just not for me.


  • I’d go as far to say Heavensward may be the benchmark for whether people will enjoy the rest of the game. It’s where the voice acting and general presentation upgrades to a level that, to me, remained consistent throughout the rest of the MSQ.

    Most importantly, at least to me, you get new plot twists to some earlier events which tells you A LOT about the narrative structure going forward. There’s a reveal during the middle of Heavensward that basically killed narrative tension for me throughout the rest of the MSQ.

    It’s not that their direction there is bad, I had just gotten swept up in the “omg it gets so DARK” hype so I was dissapointed when it consistently walked back major events. It took me until the middle of Endwalker to realise “oh, right, that’s not the kind of story and experience they want to tell”.


  • I love how parkplace is literally the kind of single-minded insanity this article talks about (which is significantly longer than 2 paragraphs btw)

    Like, skimming through their articles and you get stuff like this https://thatparkplace.com/wish-actor-harvey-guillen-says-he-believes-disney-will-make-a-queer-princess-in-his-lifetime/ where they relay the quotes then immediately jump to:

    If this does indeed happen it’s likely to lose The Walt Disney Company millions of dollars as seen with Lightyear.

    I don’t know whether to laugh or cry.

    Yes, it is perfectly possible that the studio’s writing work might be a bit shit, I dunno. If you find they are consistently involved with writing you don’t enjoy, then sure, whatever. The point of this article is the absolute insanity this kind of stuff gets taken to, like it’s a massive conspiracy rather than just the work of another studio managing the struggles and interests of our age.

    To quote the 2+n paragraph article:

    It’s a conspiracy theory that checks all the boxes: It conveniently explains pretty much everything happening right now, ties it back to organizations of which people are understandably suspicious, links it to a much larger ongoing panic (DEI), validates preconceived notions like “go woke, go broke,” sprinkles in a few kernels of truth regarding powerful interests, and – most importantly – provides a clear and identifiable enemy. It’s also almost entirely bullshit.



  • I started with Ubuntu and slowly tried getting used to Gnome over the course of a few months (mainly using windows, every now and then hopping into Ubuntu when not gaming). I learned of KDE, tried it in Kubuntu, and it all instantly clicked for me. I switched over in about a week and haven’t had much reason to boot Windows since.

    It turned out that front-facing experience was incredibly important to me.



  • VRR is fantastic for games, I really notice the difference and I use Wayland because of it.

    The downside to that is (from my understanding) Wayland forces some form of Vsync on everything, so if you don’t have a VRR monitor then games can become very stuttery and have noticeable input lag. There is an option to “force lowest latency” which supposedly allows screen tearing for things like games, though I didn’t test how well it worked myself.

    If people are interested in experimenting, then VRRTest is a great utility to see what VRR is doing and to test various settings.



  • I liked it in general, especially after the first seasn. However, I still get frustrated at how Michael-centric it is (it feels like every time a character has an opportunity to do something cool on their own, they always need help from Michael somehow) and tend to dislike the galaxy being at stake every damn time.

    Strange New Worlds delivers on that for me though, so it’s good to have different options!



  • Jedi Survivor’s performance issues are annoying but I wouldn’t call it “unplayable” by any stretch. It depends on how you define it. My definition of that would be either “literally doesn’t launch / hard crashes consistently” or “massively fluctuating frametime on appropriate hardware and settings that makes the intended gameplay too difficult to enjoy”.

    In my experience, it’s mostly traversal stutter and TAA ghosting at low frames in the giant hub level which you don’t really get during actual combat. I also partially inflicted that on myself by choosing to play on max settings with RT and no FSR. I use a R5 3600, RX 7900XT and 32GB Ram.

    Obviously, your mileage and personal tolerances will vary. Definitely consider the refund window and use the big city vistas of the first area to judge if you’ll enjoy it at that performance / quality level you choose. The art direction is really good so I think it will hold up on lower settings.



  • It can be an indicator of post-launch performance. In this case, it performed well at launch but has now stablised like most games do. By my metrics, 30k a day is pretty good at a glance. You’d have to find more actual comparisons to make informed conclusions though, which you sort of find if you go through Forbes’ source which is a quote tweet of an article from GamingBolt ( just link the article lmao):

    Cyberpunk 2077 may have seen a major new update and a paid expansion, Phantom Liberty, but that was in September. It’s sitting at 23rd in the most-played games chart on Steam, with a 24-hour peak of 36,246. Starfield is currently in 43rd place behind games like Elden Ring, Valheim, Stardew Valley and Terraria.

    There are more paragraphs with the same vibe, with the obvious disclaimer that it’s on game pass too. But there’s a number of other things that would go into an actual performance analysis. e.g, are the “competing” games currently on sale? What other factors affect the current landscape of games played? What do each of these games’ numbers look like in the same time period following their launch?

    That’s the kind of data the publishers have access to and do actual analysis on. I think this reporting is just chasing a trend for engagement. 22 - 30k is not bad for a singleplayer game without mod support (yet) which people will pick up, play, and put down. I don’t see anything to indicate it’s “in trouble” (we’d probably have heard by now of internal planning changes at Bethesda if that were the case).



  • It’s a good, but flawed game. I got really into it for a month and developed a love/hate relationship with it, but overall enjoyed that time.

    That’s as somebody who loves sci-fi and got really into building my ship. I was pretty much the target audience so I may have been more willing to immerse myself in it than others would care for.

    Also, it was super refreshing to me playing a game where my companions are all in their 30s with a lot of history. It feels quite mature in that sense. Which I guess is why the main story really disappointed me when you get an antagonist who feels like a 12-year old who just discovered the Wikipedia page for Nihilism, but hey ho.