Guy who finished a law degree for some reason. I didn’t mean to, it just kinda happened

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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Hey mate, I’m doing a quick response rn and will return at some point to properly write up a lengthier response!

    The claw can happen in Frontier if you’re running the default controls - I’ve been playing in Portable mode though, which uses the Tri Classic Controller scheme, although my experience was it’s a pain in the backside to figure out how to change the controls if you’re not used to Freedom Unite’s menus (Frontier was based on Dos)

    As for the variety, Frontier boasts something like 188 unique monsters including subspecies, rare species and other variants. Each of these has their weapons (to no one’s surprise). In addition there are two unique weapon classes that haven’t appeared in any other games - the Tonfas which are basically very short dual blades that punch and give air time, unique buffs and a powered-up explosive attack, (think a proto-Insect Glaive), and the Magnet Spike which is the most unbalanced thing I have ever had the pleasure of using in a video game - it simply melts most G Rank monsters. Further, the game has an extra layer of difficulty above G Rank called “Zenith” which includes fifteen unique variants of existing monsters, which has similarities with Deviants from GU. If Frontier does appeal to you, I recommend you track down PewPewDojo’s discord, they can get you set up with a private server.

    Can relate to your comments about GU, it’s a massive game and honestly even after playing it for nearly four hundred hours over the span of the last five years I’m still discovering new stuff.

    I’ve always been intrigued by Wild Hearts tbh, never had the chance though (it came out during my thesis and just kinda slipped by). I really do need to try it though.









  • Quite a lot honestly, but the trailers are really awful in terms of advertising what the game actually is. It’s a survival game with management sim elements, using creature collection as its core gameplay loop. It feels weirdly cohesive in terms of mashing together these styles - kinda like Dave the Diver in that regard.

    Far as I’ve been able to tell, it was first announced in 2021, so it’s been in development since then, at latest.

    There’s no evidence whatsoever of AI use (lot of accusations, but actual devs have spoken out and challenged them). Really strikes me that there’s a non-zero number of people who feel somewhat threatened by this game’s existence, considering the death threats the dev team has reportedly been receiving.





  • Honestly it’s a combination of the battlepass system and the stage design causing constant, very fast-paced combat. The stages are too small, so players are funnelled into the middle of the stage. This also causes spawncamping if the matchmaking is even slightly unbalanced (which it is most of the time), as one wipe will allow a team to push all the way into spawn.

    Previous Splatoon games were very good about this - most stages were abstract shapes, with a lot of terrain, meaning combat was rare, and the game encouraged painting over fighting as painting would net the most points on a per-match basis. Splatoon 3’s new maps are all thin, straight lines, which forces players into that central killzone.

    The battlepass, along with some very poor decision making around the results screen, which shows the winning team celebrating, means that losses feel bad. The matchmaking similarly punishes winstreaks by forcing losestreaks, usually matching you against people above your skill level, but on a team with players below your skill level. Whilst this is very addictive, it makes losing feel genuinely awful, and a losing streak causes tilting due to the FOMO of the battlepass.

    Hope this writeup makes sense. I view Splatoon 3 as a genuinely bad game because of these factors, and greatly prefer Splatoon 2.