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Hifi Rush is in Humble Choice this month, and I noticed they have a redemption deadline which is a bit out of the ordinary. So it’s possible it’ll get delisted, or maybe Humble is just playing it safe with the keys they have.
Hifi Rush is in Humble Choice this month, and I noticed they have a redemption deadline which is a bit out of the ordinary. So it’s possible it’ll get delisted, or maybe Humble is just playing it safe with the keys they have.
I haven’t played Starfield yet, but from what I’ve read it seems to be the next step in the procedurally generated games that Bethesda is heading towards, and I really hope it makes them rethink things for their next game.
While I’m sure that there are people out there who enjoy the fact that there are infinite fetch quests in Skyrim, it’s hardly a feature that anyone really raves about. In fact, the Minutemen quests in FO4 were often the subject of ridicule when the game came out. But at least in those two games, the Radiant quests had the possibility of taking you to an interesting location you hadn’t been to before.
Like you said, one of the key features in any Bethesda game is the exploration, but the more they rely on procedural generation, the less interesting exploration becomes, and the gameplay and writing of their games just isn’t strong enough without the finely crafted world-building they’re known for.
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For context, the conservative party here in Aus is pushing hard for a transition to nuclear power, rather than renewables.
At least here in Australia, we believe in the right for a select group of billionaires to make money off the land in the form of coal mining, and renewable energy threatens that right.
Now that the world is turning away from coal as much as possible, we’re now pivoting to allow a select group of billionaires to make money off the land in the form of uranium mining, and renewable energy also threatens that.
I never owned a NES, but had a SNES and my brother also borrowed his friend’s Mega Drive (Genesis for those of you in the US) from time-to-time. All of us would blow the connectors on the cartridges, regardless of console. If anything went wrong with a game, the first step to troubleshoot was to take the cartridge out and give it a good blow.
It was never about how the console actually worked, a five year-old isn’t going to logically think about that. It was all about a perceived performance increase by doing it.
At least with Metallica, we could laugh at the irony of a band regularly releasing songs about anarchy crying about piracy.
Search results have gotten worse over time, presumably because people have traditionally been so impolite with their queries. Be polite to your search engine, you may just get better results.
In a few years: “Grandpa, what the fuck is snow?”
If it helps, there’s very little that carries over between the two games. Without any spoilers, you lose your gear at the start of the BG2, most of which doesn’t carry over anyway. You will start with the level you finished BG1 with, but BG2 boosts brand new characters to a certain level anyway. And I don’t think the games track decisions made throughout like modern RPGs do.
That said, I played it years before Beamdog released that interlude DLC, so maybe things have changed in their Enhanced releases of the games.
Not available in Aus either, and other Kobo bundles have been. Probably a publisher issue.
I’ve been able to strip the Kobo DRM out of a couple of book bundles using Calibre. Haven’t bought this one yet, but I’d assume there wouldn’t be a problem.
They’re still working on Daredevil though. They had to replace the showrunners because they were developing it as an episodic court drama rather than a Daredevil show to follow on from the Netflix series.
Maybe orcs have always been “soft”, but it’s taken a cultural shift to get to a point where they’re allowed to be themselves.
That’s an oversimplification. All works are derivative to some extent. There’s a huge difference between taking inspiration from something, to taking the characters and setting from something. Particularly if you’re intending to make a profit.
If an author makes something that a large number of people enjoy, why shouldn’t they be able to make money off it for the rest of their life? Why exactly should an individual give up the rights to their creation simply so that someone else can use their characters and their worlds?
To be clear, I’m talking solely on an individual level. I think the system we have where a corporation can own an idea is very broken. I’m also talking about this from a perspective of the world we currently live in. In an ideal world where money wasn’t the endgame for survival, ideas would flow more freely and nobody would need to care. But that’s not the world we live in.
I think an argument could be made to set it to the date of death of the author. I agree with the other guy that it should only apply to commercial works though.
I also don’t think that the copyright should be transferable. The trading of ideas is an absurd concept to me. But then us humans do a lot of absurd things so I guess it’s just par for the course.
On top of the tracking within the ads themselves, you also have all of the general usage data that Google sells. They’re double-dipping.
How is it more weird to get milk from intelligent animals that are capable of giving consent?
Shadowheart does mind sharing, depending who it is. Not at all happy sharing with Lae’zel.
I’m playing through New Vegas right now. I have one of the back buttons assigned to quicksave. I also changed the default camera button to one of the back buttons, because I don’t use it often enough to warrant it being on the bumpers. And I have just assigned one to toggle collision, because sometimes you need that when playing something built in the Gamebryo engine.