

I don’t use Inkscape, but that is a good hat.
I don’t use Inkscape, but that is a good hat.
Right? In the past we got software for free when we let companies use our data. Now they want to take our money too.
As far as I can tell, Doom the Dark Ages has it, and many reviews are quite good. I don’t know if they’re good enough to convince me to install it though. Maybe I’ll wait until they remove it months or years later.
You could also be a radiologist.
What we really need is to improve the technical literacy (and overall education too) of the general public. That will help towards solving many other issues as well.
By all means, Linux’s UX should be improved as long as it doesn’t come at the cost of freedom or functionality, but we need to improve as people too.
I think it should be encouraged for non technical users to share their insights regarding UI/UX. People who are skilled in building applications often don’t have great skills in that area anyway. Actual UI/UX specialists are even harder to come by it seems.
The issue with this video is that it doesn’t bring in a ton of new insight. Issues regarding the variety of package management solutions are well know for example, and some distros are already solving this by having system packages and flatpaks managed by the same installer.
I agree on that character design. Control came to mind as soon as I saw it.
Not being transparent about a potential security issue is not the same as outputting low quality work though. If a piece of FOSS lacks some quality or features that I’d really like it is a little annoying, but understandable and not a big deal. If I hear that there are binary blobs that no one can reproduce or conclusively explain, and the devs are silent, I won’t assume the best intentions regardless of where they are from.
I thought hoodoo was a rock formation.
It just depends on who you’re talking to. They have a propaganda machine here, and even intelligent people can be tricked under the right circumstances.
La Mulana for sure! It’s a game where you play as professor Lemeza Kosugi (i.e. Japanese Indiana Jones) exploring an ancient temple. I admit that I did not have the patience for it. The map is huge and exploration is very non-linear. You also have to solve fairly obscure puzzles. If you really wanted to give it a go, I’d keep hand-written or typed notes separate from the in-game notes. They only let you save so much data at once, and you need more notes (or a good memory). I still kind of loved exploring the maps even partially though. It’s pretty huge and ambitious in scope.
The combat and movement are not fantastic though. Not bad, but they feel very limiting compared to typical metroidvanias that let you style on enemies as you get better at the game. The game is not very shy about how it enjoys killing you too! I respect it, but it was tough for me to enjoy.
It’s crazy that racists just have an axe to grind with people who are even vaguely accepting. If a game is too “woke” just shut up and let us have our fun. No one is making you play it. Kudos for the professor’s self-confidence. I hope she is safe from crazy people on the web.
HL 2.̅9̅ doesn’t have the same ring to it, but it equals 3.
I remember someone pointed out that GIMP probably would never get adopted in a company or professional environment just because of the name. Imagine suggesting that someone should use “GIMP” in a work meeting, lol. It’s not necessarily a problem, but it’s a funny limitation that they put on the software.
I’m still interested, but I’ll wait until it’s available. I’m not sure what purpose it serves, but if feels off or weird to me.
Emacs is a text editor that can also do other things. It’s an alternative to something like VScode or notepad++, not an office suite. It’s super archaic too, so it will always have a niche crowd.
I always assumed schools had at least one or two IT people who just are spread really thin or something. Never occurred to me that an organization would just have PCs with no admin, but it sounds plausible. I guess the instructors just have to fix things if they run into issues.
It does indirectly support the cosmetic market, from which Valve still makes money I think. It’s kind of unfortunate that people work for free to support their income, but it’s not worse than the game dying entirely, probably.
8 years is a really long time. We could speculate about their overall life circumstances. It’s a studio of three to four people IIRC. If one steps away from the project for a while, it can make a huge difference.
Also, having to practically scrap the whole thing and start over is something that happens in game development. It may have happened to them once or twice, and it’s hard to admit it publicly. Some will misinterpret it as incompetence of the devs.
Denuvo, hearing that the music isn’t as good, the performance issues, and crashes have all but killed my hype for the game. I might still cave in and buy it, but I probably should just support a better company instead.