• GolGolarion@pathfinder.social
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    1 year ago

    That’s actually my biggest criticism of D&D. Bards are better choices than rogues or fighters or wizards. Same goes with clerics or druids. sprinkle on a bit of paladin, a couple feats, and some magic gauntlets, and they can invalidate whole swathes of staple fantasy archetypes entirely.

    • oo1@kbin.social
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      1 year ago

      if by better you mean, more fun, i think that’s slightly up to you.
      you can have just as much fun with a more constrained character who keeps losing dice rolls - it might be harder work though.

      • GolGolarion@pathfinder.social
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        1 year ago

        no, i mean more empowered to interact with the game world. They have more agency in more arenas of play. You can play a goober of any class and have fun, i agree, but a goober who picks a “better” class will be able to create more comedies of errors beyond “Player fails to hit thing with a big stick”.

        • TwilightVulpine@kbin.social
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          1 year ago

          That’s the issue with how combat oriented D&D is. While there is a wide assortment of abilities between classes and their roles in combat, a lot of non-combat situations are reduced to just roling high on a skill check, not many choices and approaches to be made. There might be the odd utility spell, but even that isn’t a choice for martial classes. Because of that, Bards dominate non-combat encounters, with Jack of all Trades and Expertise.

    • LiquorFan@pathfinder.social
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      1 year ago

      It’s not a problem for a videogame, but D&D5e (actually most D&D editions) is not a balanced game at all. In fact the only RPG that I’ve played and would call balanced is Pathfinder 2e.

      So I was not expecting Baldur’s Gate to be balanced at all given it’s based on D&D5e.