Just because a 3060ti is technically capable of ray tracing doesn’t mean I want you to keep turning it on every time the driver gets an update.
Just because a 3060ti is technically capable of ray tracing doesn’t mean I want you to keep turning it on every time the driver gets an update.
I still have yet to find a use case for ray tracing that’s not just shiny floors or water. Not worth the 100+Fps drop
hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)
Global illumination like in metro Exodus can be quite important to atmosphere or immersion
But again no need for lower resolutions, upscalers etc to get that running even on amd. Still not cheap but doesn’t have to be crazy expensive.
Cutting dev time, because instead of having to use smoke and mirrors to create…smoke and mirrors, they can just use GPU manufacturer’s libraries to render it in real time.
subsurface scattering, indirect lighting, soft shadows, reflections, caustics
I’m pretty sure we can do subsurface quite good without rays no?
Does your GPU properly support ray tracing acceleration? If it does (and it has the vram) the hit is not that bad for any reasonable level of raytracing.