There is somewhat similar game, where you do not have direct control of your units at all. And it is RTS. It’s name is Majesty. And especially the first game is absolutely fantastic!
Because the sequel removed something that some people complained about. The individualistic behaviour and different patterns of different hero types. Now they are all braindead.
I remember his excitement over his revolutionary idea “you don’t have any control over the dog in this one” - which was just worse in every way.
There is somewhat similar game, where you do not have direct control of your units at all. And it is RTS. It’s name is Majesty. And especially the first game is absolutely fantastic!
Because the sequel removed something that some people complained about. The individualistic behaviour and different patterns of different hero types. Now they are all braindead.
I mean, there’s also dwarf fortress with a little bit more scope and behavior complexity
To think about - nearly any city builder.
What’s with game designers going “Wouldn’t it be cool if you couldn’t control- ?”
No, it’s never cool. I’m playing a game. Whatever it is, I’m sure it will be better if I can control it.
Even the enemies?
I can use this tool called a “weapon” to stop their movement, it’s really handy!