Whether you started with a 2600 and a joystick in your hand, an N64 with a blistered palm or building your first PC in your teens, what is that one video game you’ve played at some point that to this day sits at the top of your list.
Whether you started with a 2600 and a joystick in your hand, an N64 with a blistered palm or building your first PC in your teens, what is that one video game you’ve played at some point that to this day sits at the top of your list.
The Outer Wilds. IMO, non-violence-based gameplay design is an underexplored space, especially in 3-D games. The Outer Wilds manages to feel like a fully-fledged game, rather than a traditional walking simulator, using exploration as it’s core gameplay loop.
Further, it’s main progression system is you, the out-of-game player, learning about the world. There’s no abilities you gain or keys you have to find. You unlock new areas, not as a programmed game mechanic, but as a function of reasoning about what you’ve discovered and gaining insight into how the game world works. Any playthrough could be beaten in about 15 minutes – there’s nothing physically blocking you from triggering the end of the game – but it takes you 15 hours or so of flying around the solar system to accrue the necessary insight to get there.
It’s really a special game.
And an amazing soundtrack to match the thrills and sadness of the journey. Dlc was awesome too.
The music towards the end aaa
I wish I had the guts to play it - the anxiety I got from the water-tornados and huge vast emptiness of space, the black hole - the game did such an amazing job at giving me an overwhelming sense of dread that I had to just stop playing. I consider that a compliment towards the game lol
Hey, speaking as someone who hated all the planets (especially the a fog-ridden one I won’t spoil)
Part of the reason why I fell in love with this game was the realization that nothing could ever really harm you. The anxiety I feel when exploring the water-tornado planet was always there – slightly dampened by the understanding that nothing dangerous could ever happen. At most, I was flung up to space. Black hole? Don’t worry, you’ll just end up far away. I’m always anxious, always fearful. I had to learn to be with those feelings, instead of pushing them away.
This was outer wild’s personal message to me: it’s okay to feel scared or overwhelmed. It’s okay to be crushed by narrowing tunnels or die of oxygen depravation or whatever else the universe can throw at you. You’ll always be back in front of a crackling campfire. That’s the safety that the game always guarantees you.
Honestly, with enough exposure to outer wilds, I tried doing black hole trick jumps and sometimes even drove my ship right into the tornados for fun.
I really hope you continue playing! This was one of the best games I’d ever played.