- cross-posted to:
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- cross-posted to:
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- [email protected]
cross-posted from: https://sopuli.xyz/post/10062367
Apple Terminated Epic’s Developer Account
Naw.
When I was a student or freshly qualified, $100/year would’ve been a lot.
But it’s more than just the money.
I’ve coded hobby / small android apps. I was charged a one off fee of $25, and I can use my nice gaming PC with my lovely high end mouse and keyboard, and over the years I’ve used Windows and Linux to write the apps, both from a shared hdd.
My apps aren’t useful to the general public, but I’ve got a couple of decades experience in my field, and those apps are genuinely helpful to the people that use them.
For apple, the last time I looked into it, I’d have needed a specific type of apple computer (one with an intel chip, couldn’t compile on the cheaper non-intel chips).
That automatically makes it a pain in the ass, I couldn’t just use my normal PC for coding. I’d need to transfer assets to a network share or use a convoluted way of keeping the same assets updated on two computers, and look into ways I could use the same mouse/keyboard on both machines. Would using a splitter or KVM cause problems? Input lag when gaming? Would it need a power brick? Just finding the desk space for another PC case would mess up my speaker layout.
It just adds unnecessary complexity, and to slap a $100 yearly fee on top is just insulting.
Absolutely not worth my time for apps that would never make $100/year in sales (which after apples 30% cut, would need to be $142/year. Plus extra for taxes and occasional iMac upgrades).
Maybe things have changed since then, but every time I use a small, niche app or find a wonderful free app, I wonder if it’ll exist on apple.
You’re looking at this the wrong way. Why would you want a KVM? What you want is a genuine Apple ™ Mighty ™ Magic ™ Mouse ™ with a single button.