Workers and Resources did just the incorporation of popular or useful mods (while acknowledging the original modders) and I think this is the best mixture of commercial development and open-source development. This model is not perfect, but it allows for smaller development studios.
Lack of getting customers to make our product good is our biggest regret says boss who refused to make his product good.
It’s boring, it’s basically C:S I with like 3 mod features built into the base game.
Workers and Resources did just the incorporation of popular or useful mods (while acknowledging the original modders) and I think this is the best mixture of commercial development and open-source development. This model is not perfect, but it allows for smaller development studios.