nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoDragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"www.gamesradar.comexternal-linkmessage-square1fedilinkarrow-up114arrow-down11cross-posted to: [email protected]
arrow-up113arrow-down1external-linkDragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square1fedilinkcross-posted to: [email protected]
minus-squarebionicjoey@lemmy.calinkfedilinkEnglisharrow-up4·9 months agoThe first game’s climbing mechanic felt super fun. It definitely made me feel like the hero of a Greek myth to be clambering all over a massive Hydra just to find the weak point in its neck
The first game’s climbing mechanic felt super fun. It definitely made me feel like the hero of a Greek myth to be clambering all over a massive Hydra just to find the weak point in its neck