• IIImpact@lemmy.worldOPM
    link
    fedilink
    arrow-up
    3
    ·
    9 months ago

    HERO UPDATES

    GENERAL

    Developer Comments: Season 9 features changes to the fundamentals of Overwatch 2 gameplay that affect every hero. We’ve heard the community feedback around some gameplay pain points, and these changes are in response to many of those.

    Most damage-dealing projectile sizes have been increased by a new global modifier added to their base size.

    • +0.05 meters for hitscan projectiles with a high rate of fire or spread (e.g., Tracer’s Pulse Pistols or Reaper’s Hellfire Shotguns).
    • +0.08 meters for hitscan projectiles that are more precise (e.g., Cassidy’s Peacekeeper or Soldier:76’s Heavy Pulse Rifle).
    • +0.05 meters for travel time projectiles that are shotguns or have a very high rate of fire (e.g., Roadhog’s Scrap Gun or Ramattra’s Void Accelerator).
    • +0.10 meters for travel time projectile with a speed greater than 50 meters per second (e.g., Zenyatta’s Destruction Orb).
    • +0.15 meters for travel time projectile with a speed less than or equal to 50 meters per second (e.g., Pharah’s Rocket Launcher).
    • Very large projectiles with a base size greater than 0.5 meters have been excluded from these increases (e.g., Orisa’s Energy Javelin or Reinhardt’s Fire Strike).

    Hero combined HP (base health/armor/shields) increased by 15-25%.

    • 150-175 HP heroes increased by 25 HP.
    • 200-300 HP heroes increased by 50 HP.
    • 300+ HP (Tanks) increased by 75-100 HP.
    • Each hero’s precise health increases are listed in their patch notes below.

    Ultimate Charge

    • All Ultimate ability costs increased by 10%.

    Regenerative Passive for All Heroes

    • All heroes now regenerate 20 health per second after 5 seconds of not taking damage.

    Support Role Passive

    • Now reduces the delay before regeneration begins by half (2.5 seconds).

    Damage Role Passive

    • Reload speed bonus on elimination has been removed.
    • New role passive: Dealing damage reduces enemy healing received by 20% for 2 seconds.

    Quick Melee

    • Damage increased from 30 to 40.

    TANK

    D.Va

    • Pilot health increased from 150 to 175.
    • Mech armor increased from 300 to 375.

    Self Destruct

    • Explosion maximum damage increased from 900 to 1000.
    • Inner explosion radius (range for maximum damage before falloff begins) increased from 4 to 6 meters.

    Doomfist

    • Health increased from 300 to 375.

    Rocket Punch

    • Max impact damage increased from 50 to 75.
    • Max wall slam damage increased from 30 to 40.

    Junker Queen

    • Health increased from 300 to 375.

    Rampage

    • Wound damage over time increased from 60 to 90.

    Mauga

    • Health increased from 300 to 400.

    Orisa

    • Armor increased from 275 to 350.

    Ramattra

    • Health increased from 200 to 275.

    Reinhardt

    • Health increased from 200 to 250.
    • Armor increased from 250 to 275.

    Rocket Hammer

    • Damage increased from 85 to 100.

    Charge

    • Wall impact damage increased from 225 to 275.

    Roadhog

    • Health increased from 550 to 650.

    Sigma

    • Shields increased from 200 to 275.

    Winston

    • Health increased from 200 to 225.
    • Armor increased from 200 to 250.

    Tesla Cannon

    • Damage increased from 60 to 75 damage per second.

    Primal Rage

    • Punch damage increased from 40 to 50.

    Wrecking Ball

    • Armor increased from 100 to 175.

    Zarya

    • Health increased from 100 to 175.

    Particle Cannon

    • Primary fire beam width increased from 0.15 to 0.2 meters.

    DAMAGE

    Ashe

    • Health increased from 200 to 250.

    B.O.B.

    • B.O.B.’s weapon damage increased from 14 to 17.

    Bastion

    • Health increased from 200 to 250.

    Cassidy

    • Health increased from 225 to 275.

    Deadeye

    • Initial damage rate increased from 130 to 150.
    • Damage rate increased from 260 to 300.

    Echo

    • Health increased from 200 to 250.

    Focusing Beam

    • Width increased from 0.2 to 0.25 meters.

    Duplicate

    • Maximum combined health value increased from 300 to 350.

    Genji

    • Health increased from 200 to 250.

    Dragonblade

    Swing recovery decreased from 0.9 to 0.7 seconds.

    Hanzo

    • Health increased from 200 to 250.

    Storm Arrows

    • Damage increased from 65 to 75.
    • Cooldown reduced from 10 to 8 seconds.

    Junkrat

    • Health increased from 200 to 250.

    Frag Launcher

    • Base projectile size reduced from 0.25 to 0.2 meters.

    Mei

    • Health increased from 250 to 300.

    Pharah

    • Health increased from 200 to 250.

    Rocket Launcher

    • Recovery reduced from 0.85 to 0.80 seconds.
    • Projectile speed increased from 35 to 40 meters per second.
    • Explosion self-damage reduced from 50% to 25%.

    Jet Dash

    • New Secondary Fire Ability.
    • Provides a quick horizontal boost in the direction Pharah is moving.
    • 8-second cooldown.
    • Added a setting to activate Jet Dash on Double Jump instead.

    Jump Jet

    • Now restores 50% of Hover Jets fuel and can briefly overfill the maximum fuel amount.
    • Vertical boost height reduced by 20%.
    • Cooldown increased from 10 to 14 seconds.

    Concussive Blast

    • Cooldown decreased from 9 to 7 seconds.
    • Explosion now deals 30 damage to enemy targets.
    • Explosion radius reduced from 8 to 6 meters.
    • Knockback reduced by 10%.

    Barrage

    • Now instantly refills Hover Jets fuel.

    Hover Jets

    • Speed boost increased from 20% to 40%.
    • Now requires landing to recharge fuel.
    • Can now be activated without fuel to slow your descent.

    Developer Comments: Pharah has a significant update that empowers more individual plays and shifting her movement capabilities from high up in the air to more horizontal movement that can cover distance quickly.

    Reaper

    • Health increased from 250 to 300.

    Sojourn

    • Health increased from 200 to 250.

    Railgun

    • Secondary Fire base projectile size reduced from 0.1 to 0.07 meters.

    Soldier: 76

    • Health increased from 200 to 250.

    Sombra

    • Health increased from 200 to 250.

    Symmetra

    • Shields increased from 100 to 150.

    Photon Projector

    • Primary fire beam width increased from 0.2 to 0.25 meters.

    Torbjörn

    • Health increased from 200 to 250.

    Tracer

    • Health increased from 150 to 175.

    Widowmaker

    • Health increased from 175 to 200.

    SUPPORT

    Ana

    • Health increased from 200 to 250.

    Baptiste

    • Health increased from 200 to 250.

    Brigitte

    • Health increased from 150 to 200.

    Rocket Flail

    • Damage increased from 35 to 45.

    Illari

    • Health increased from 200 to 250.

    Kiriko

    • Health increased from 200 to 250.

    Kunai

    • Base projectile size reduced from 0.18 to 0.15 meters.

    Lifeweaver

    • Health increased from 175 to 225.

    Lúcio

    • Health increased from 200 to 250.

    Soundwave

    • Damage increased from 25 to 35.
    • Knockback increased 12%.
    • Movement lockout duration increased from 0.3 to 0.45 seconds.

    Mercy

    • Health increased from 200 to 250.

    Guardian Angel

    • Active duration on jump/crouch cancel reduced from 1.5 to 1 second.

    Sympathetic Recovery passive

    • Health recovered increased from 25% to 40% of healing dealt.

    Moira

    • Health increased from 200 to 250.

    Biotic Grasp

    • Secondary fire damage increased from 50 to 65 damage per second.
    • Secondary fire target acquisition radius increased from 0.6 to 0.7 meters.

    Zenyatta

    • Health increased from 75 to 100.
    • Shields increased from 150 to 175.

    JUNKERTOWN UPDATE