“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”

  • Daxtron2@startrek.website
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    11 months ago

    IMO there’s very few instances where an isometric camera makes sense these days unless you’re explicitly trying to capture the nostalgia of old isometric games.

    • Deconceptualist@lemm.ee
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      11 months ago

      I do find it’s a barrier for some fairly modern games I want to play like Divinity Original Sin 1+2 and Disco Elysium. I wish that wasn’t the case…

      • Daxtron2@startrek.website
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        11 months ago

        I’m not sure I’d call D:OS isometric, definitely birds eye view camera. I believe there are mods for divinity as well as BG3 that allow more dynamic cameras. I have one for bg3 and it’s definitely a different experience but if that’s one you’re after, you should try it out.

        • Deconceptualist@lemm.ee
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          11 months ago

          Cool I’ll take a look at mods, good suggestion. Yeah I’d like to be able to get more of an over-shoulder view sometimes during combat or exploration. Or at least lower to the ground.

      • Coelacanth@feddit.nu
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        11 months ago

        Fair enough on Divinity: Original Sin, but it won’t really be a factor in Disco Elysium due to how it plays (or reads, rather). If you’re interested in DE just give it a shot and treat it as an interactive novel (which is what it is, really). The camera won’t be a factor in that game, trust me.

        • Deconceptualist@lemm.ee
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          11 months ago

          Ok, thanks. I’ve played maybe an hour of DE so far and maybe it was the controls moreso than the perspective that felt awkward. I might just need to tinker or get acclimated. Since it’s all story I want to play it on my TV or Steam Deck, so gamepad input rather than M+KB.

          • Coelacanth@feddit.nu
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            11 months ago

            That’s fair, yeah. I played it with M+KB but have heard many others complain about awkward controls on a gamepad, and can imagine it isn’t ideal.