Crafting Rotation
R-301 and Volt leave the crafter and are back on the floor
Hemlok and Alternator enter the crafter
WEAPONS
Mastiff
Tactical reload time reduced to 0.9 (was 1.03)
Empty reload time reduced to 1.6 (was 1.7)
Draw Time reduced to 0.45 (was 0.8)
R99
Damage reduced to 11 (was 12)
CAR SMG
Damage reduced to 12 (was 13)
LEGENDS
Catalyst
Piercing Spikes
Now require line-of-sight to an enemy player to activate
Spikes that have not been activated will still slow players
Horizon
Improved Horizon audio to make “falls” less silent
Hard landing audio adjusted to match other legends
Soft Landings now play audio in world ( not just for Horizon )
Gravity Lift exit audio range increased to make it easier to hear characters who exit
Newcastle
Castle Wall: impact will now destroy Conduit’s Energy Barricade mines
Mobile Shield: can now be destroyed by enemy Crypto EMP
Delayed balance adjustments from the season 19.0 patch are now fully integrated
Rampart
Amped Walls are no longer destroyed by friendly Crypto EMP or Mad Maggie’s Wrecking Ball
MAPS
Storm Point
Added and adjusted cover at ZEUS Station & ECHO HQ
Added Ring Console to Coastal Camp
Added Trident to Barometer
Adjusted the position of the Ring Console, Survey Beacon and Crafting Station at Lightning Rod
Reduced volume of ambient audio at ZEUS Station & ECHO HQ
Removed Ring Console, Survey Beacon and Crafting Station from Thunder Watch
Resolved a number of additional bugs and rat spots
Restored missing Ring Console at Command Center
ECHO HQ
Added four new staircases at ECHO HQ to improve vertical navigation around the perimeter
Rooftop of ECHO HQ is now out of bounds, Zipline and rooftop hatch has been removed
Wattson’s Pylon
Adjusted position of the ziplines at Wattson’s Pylon to improve consistency of mantle jumping
Reduced amount of ultra rare loot at Wattson’s Pylon
ZEUS Station
Added additional cover and ziplines at ZEUS Station for mixtape modes only
Increased the speed of the redeploy balloon zipline at ZEUS Station by 25%
MIXTAPE
Map Rotation
Control
Hammond Labs and Production Yard are out
Lava Siphon and Caustic Treatment are in
Gun Run
The Core, Estates, and Wattson’s Pylon are out
Skulltown, Fragment East, and ZEUS Station are in
TDM
ZEUS Station, Skulltown, and Phase Runner are out
Wattson’s Pylon, Party Crasher, and Overflow are in
New
Added new Legend voice lines that occasionally play on respawn
Lowered Ratings reward for assists in Control 5 per assist (was 20)
This is in response to a recent change where we started counting assists in Control and TDM based on the whole team and not just within your individual squad
WORLD SYSTEMS
Extended Supply Bins
Added a cap to the number of heat shields a team can receive from the secret drawer
Added a cap to the number of medkits a team can receive from the secret drawer
BUG FIXES
Firing Range: players dying with a Nessie in their inventory will no longer find the Nessie deleted. Sorry Nessie Hunters!
Players no longer get stuck due to spamming holosprays while skydiving
Players no longer drop out of Wraith’s portal before reaching the other side
Resolved small chance of getting 5 items in secret drawer of Extended Supply Bins
Resolved bug preventing audio engine from properly utilizing fast storage drives when reading compressed audio data
Startup logo video audio volume now respects the master volume slider
Storm Point: players should now be able to use Evac Tower through the ceiling hatch in Command Center
Trident collision should no longer occasionally push players through walls and floors
LEGENDS
Ash: Ultimate can no longer be used with Tridents to get under map
Bloodhound: Niflheim Hundr skin’s raven now white (was black)
Catalyst
Piercing Spikes ability description now shows the correct max number of traps
Piercing Spikes can now be pinged again
Ultimate no longer shows as ready in inventory without being fully charged
Conduit
Fixed Energy Barricade V-Shape deployment when looking directly at the ground
Tactical can no longer be used on respawning team still in dropship
Crypto: fixed Crypto taking ring damage while standing in a heat shield if controlling his drone in the ring
Loba: restored movement speed while holding Tactical if it was activated while standing still
Mad Maggie
Fixed damage numbers not showing correctly when hitting Revenant’s ultimate shroud with Wrecking Ball
Passive no longer works through Catalyst’s walls
Revenant: no longer occasionally becomes invincible during his ultimate if his shroud is broken while marked by Vantage’s Sniper
Vantage: corrected Sniper Ult bullets damage to marked targets when breaking Gibraltar’s arm shield or Revenant’s ultimate shroud
Wattson: Ultimate correctly recharges shields when placed after Bangalore’s smoke
MODES
Abilities that outline players should no longer stop functioning after killing an enemy
Silence abilities should no longer cancel auto healing
Voice chat is no longer heard outside of the squad in TDM and Control
Control
Caustic Treatment: weapons cannot be used on the supply ship
Damage not taken while inside the respawn ship
Players no longer occasionally spawn in a skydive state when respawning on Kings Canyon
Players no longer lose invulnerability while still on the dropship when spawning on the MRB
CODE OPTIMIZATIONS
Fixed issue with dynamic resolution not reacting fast enough to high graphics load. Improves frame rate stability on consoles
DX12 (PC) video memory (VRAM) usage is now reduced by 1.5 - 2GB
DX12 (PC) improved graphics performance with parallelization of rendering workloads
Upgraded Nvidia Reflex SDK to v1.8 and adds support for latency markers
QUALITY OF LIFE
LEGENDS
Conduit
Improved visibility for jammers
Ultimate SFX can no longer be heard in other Firing Range instances
Mirage’s Decoys
Improved issues against terrain that would cause destruction/floating
Any destroyed by terrain will now be refunded
Improved to more correctly copy the ADS state of the player
No longer mimic reviving or execution animations
Newcastle
Voice line added when Newcastle removes one of his own Castle Wall segments
I really like the code optimization with the dynamic resolution. I’ve noticed an increase in frame rate drop the last few months when there is a lot going on in a small area (ie. multiple alts, smokes, etc).