Other games just replay the story with the same stats.
Starfield has (or at least tries) to depict different universes.
Example (Spoiler for Starfield):
spoiler
The Constelation is different each time you run a New Game +
You meet the non-starborn version of yourself. You can convince yourself to join your crew, and thus you mentor yourself. All other Constellation members are missing/dont exist.
Same as Above but all the other members are alive and well.
Multiple version of yourself hang out at Constellation, like a sort of Citadel in Rick and Morty
Andreja has gone evil, has taken over the Lodge, and wants to take down Constellation.
Walter Stroud is not benevolent with his money but instead uses it to control Constellation and sells you the artifacts for 100k each.
You meet the Hunter who has already killed all of Constellation. He gives you the artifacts.
Cora Coe has returned as a Starborn and wants to avenge her father’s death.
Evil You is there trying to kill everyone, a wounded Sarah fills you in.
Only kids are at Constellation, all the members are gone and there are kids in their place.
Another kid one where all the members are retired and slight changes to the one above.
Everyone is dead and only Vasco remains.
It is pretty innovative I think, although it could have been better executed.
It also leaves a door open for future innovation as well.
An “update to quest dialog and option flow for some players” patch notes can hide entirely new quest iterations from people.
Everything done and repeatable can be adjusted, expanded, or added and the lore is already there to back it.
IMHO they’re gonna have a tricky time trying to balance things since they clearly also want “the classic BGS” experience to remain valid, but it doesn’t have to be for lack of innovation.
Other games just replay the story with the same stats.
Starfield has (or at least tries) to depict different universes.
Example (Spoiler for Starfield):
spoiler
The Constelation is different each time you run a New Game +
You meet the non-starborn version of yourself. You can convince yourself to join your crew, and thus you mentor yourself. All other Constellation members are missing/dont exist.
Same as Above but all the other members are alive and well.
Multiple version of yourself hang out at Constellation, like a sort of Citadel in Rick and Morty
Andreja has gone evil, has taken over the Lodge, and wants to take down Constellation.
Walter Stroud is not benevolent with his money but instead uses it to control Constellation and sells you the artifacts for 100k each.
You meet the Hunter who has already killed all of Constellation. He gives you the artifacts.
Cora Coe has returned as a Starborn and wants to avenge her father’s death.
Evil You is there trying to kill everyone, a wounded Sarah fills you in.
Only kids are at Constellation, all the members are gone and there are kids in their place.
Another kid one where all the members are retired and slight changes to the one above.
Everyone is dead and only Vasco remains.
It is pretty innovative I think, although it could have been better executed.
It also leaves a door open for future innovation as well.
An “update to quest dialog and option flow for some players” patch notes can hide entirely new quest iterations from people.
Everything done and repeatable can be adjusted, expanded, or added and the lore is already there to back it.
IMHO they’re gonna have a tricky time trying to balance things since they clearly also want “the classic BGS” experience to remain valid, but it doesn’t have to be for lack of innovation.