The Picard Maneuver@startrek.website to woahdude@lemmy.world · 11 months agoRemember these things?startrek.websiteimagemessage-square84fedilinkarrow-up1211arrow-down116file-text
arrow-up1195arrow-down1imageRemember these things?startrek.websiteThe Picard Maneuver@startrek.website to woahdude@lemmy.world · 11 months agomessage-square84fedilinkfile-text
minus-squaregramathy@lemmy.mllinkfedilinkarrow-up9·11 months agoThe actual concept isn’t difficult to implement (z+1? Shift it over a pixel and fill with an appropriate noise/blur function, then shift back for z-1) the hard part is building the depth map, especially when you’re using higher resolution. You’re essentially doing 3D rendering at that point
The actual concept isn’t difficult to implement (z+1? Shift it over a pixel and fill with an appropriate noise/blur function, then shift back for z-1)
the hard part is building the depth map, especially when you’re using higher resolution. You’re essentially doing 3D rendering at that point