• amio@kbin.social
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    7 months ago

    These guys are getting harder and harder to take seriously. As disappointing as the game itself is, what the fuck is this? Defensively and passive-aggressively trying to argue with reviewers? Long ramblings on how unfair it is that one of the world’s most significant game studios, freshly taken over by enormous capital… gets a little criticism for the flaws it its products? Do you need to be an expert Twinkie mass manufacturing engineer, really, if a new product is, let’s say, a tenth of the size and tastes of sawdust?

    If they’re gonna insinuate it’s not the obvious reasons, maybe they should’ve served up some less obvious reasons - I’m sure they would’ve been convincing.

    • I Cast Fist@programming.dev
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      7 months ago

      “People have unrealistic expectations for AAA games! It’s impossible to make them as good as people expect them to be!”

      I remember lots of big studios saying that shit after Baldur’s Gate 3 officially released. The work of a comparatively small studio with a Skyrim budget (100 million USD) did what many bigger budgets failed to do. How was that possible? Clearly, it’s the fault of gamers for expecting too much!

      Side note: Witcher 3’s budget was around 34 million USD, with less than 13m for development proper, which is another good example of a game that even at release was already looking and playing great.

    • HarkMahlberg@kbin.social
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      7 months ago

      Defensively and passive-aggressively trying to argue with reviewers?

      Big “Baldur’s Gate 3 is an anomaly” energy.

    • Fades@lemmy.world
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      7 months ago

      harder and harder to take seriously

      How many times does Bethesda have to shit in your mouth to realize they themselves are shit? Fallout 4 was a downgrade from NV, then fallout 76, rereleasing the same game over and over again, and now starfield.

      We should be way passed “hard to take them seriously”

      • sugar_in_your_tea@sh.itjust.works
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        7 months ago

        I bailed after Skyrim. I loved the immersiveness and scale of their previous games, but Skyrim didn’t have that. It was a relatively small world, the storyline was barely even there, and the side content was a lot more limited vs other games. It looked great and had your typical gameplay improvements, but it was just a massive downgrade in terms of overall experience.

        I wanted Morrowind in space, and I got stripped-down Skyrim in space, which was already a stripped down experience. Either make a great dup (like Oblivion) or make something completely new and interesting. They went with mediocre dup in a different setting.