Previous Lemmy.ml post: https://lemmy.ml/post/1015476 Original X post (at Nitter): https://nitter.net/xwang_lk/status/1734356472606130646
Previous Lemmy.ml post: https://lemmy.ml/post/1015476 Original X post (at Nitter): https://nitter.net/xwang_lk/status/1734356472606130646
My impression is that game AI (and I mean in FPS, not board games) were not considered as serious AI in the computer science sense. Most game AI even till this day are “cheating” in the sense that they are not end-to-end (i.e. cannot operate using screen capture, vs. engine information), and often also need additional advantages to hold ground. For example, virtually all these FPS game AI are quite useless once you actually want to interface it with some form of robotics and do open world exploration. So game AI is somewhat separate from the public’s obsession with the term AI, that suddenly turn nit-picky/moving-the-goalposty once AI became performant on end-to-end tasks.
The Wikipedia article AI effect (not super-polished) has many good references where people discussed how this is related to anthropocentrism, and people can also be very pushy with that view in the context of animal cognition:
Note that there is also a similar effect, not explicitly discussed by that article, where people like to depict ancient societies dumber than they actually are (e.g. the today discounted notion of “Dark Ages”).